Files
BetterAmongUs/Patches/ClientPatch.cs
T
2024-08-08 23:42:55 -05:00

85 lines
3.0 KiB
C#

using HarmonyLib;
using InnerNet;
using UnityEngine;
namespace BetterAmongUs.Patches;
public class ClientPatch
{
// Log game exit
[HarmonyPatch(typeof(AmongUsClient))]
public class AmongUsClientPatch
{
[HarmonyPatch(nameof(AmongUsClient.ExitGame))]
[HarmonyPostfix]
public static void ExitGame_Postfix([HarmonyArgument(0)] DisconnectReasons reason)
{
Logger.Log($"Client has left game for: {Enum.GetName(reason)}", "AmongUsClientPatch");
}
}
[HarmonyPatch(typeof(InnerNetClient))]
public class InnerNetClientPatch
{
[HarmonyPatch(nameof(InnerNetClient.CanBan))]
[HarmonyPrefix]
public static bool CanBan_Prefix(ref bool __result)
{
__result = GameStates.IsHost;
return false;
}
[HarmonyPatch(nameof(InnerNetClient.CanKick))]
[HarmonyPrefix]
public static bool CanKick_Prefix(ref bool __result)
{
__result = GameStates.IsHost;
return false;
}
}
// Set text color
[HarmonyPatch(typeof(CosmeticsLayer))]
public class CosmeticsLayerPatch
{
[HarmonyPatch(nameof(CosmeticsLayer.SetColorBlindColor))]
[HarmonyPrefix]
public static bool SetColorBlindColor_Prefix(CosmeticsLayer __instance, [HarmonyArgument(0)] int color)
{
if (__instance.colorBlindText == null || !__instance.showColorBlindText)
{
return false;
}
__instance.colorBlindText.text = __instance.GetColorBlindText();
__instance.colorBlindText.color = Palette.PlayerColors[color];
__instance.colorBlindText.transform.localPosition = new Vector3(0f, -1.5f, 0.4999f);
return false;
}
}
// Clean up menu
[HarmonyPatch(typeof(RegionMenu))]
public class RegionMenuPatch
{
[HarmonyPatch(nameof(RegionMenu.OnEnable))]
[HarmonyPostfix]
public static void AdjustButtonPositions_Postfix(RegionMenu __instance)
{
const int buttonsPerColumn = 6;
float buttonSpacing = 0.6f;
float buttonSpacingSide = 2.25f;
List<UiElement> buttons = __instance.controllerSelectable.ToArray().ToList();
int columnCount = (buttons.Count + buttonsPerColumn - 1) / buttonsPerColumn;
float totalWidth = (columnCount - 1) * buttonSpacingSide;
float totalHeight = (buttonsPerColumn - 1) * buttonSpacing;
Vector3 startPosition = new Vector3(-totalWidth / 2, totalHeight / 2, 0f);
for (int i = 0; i < buttons.Count; i++)
{
int col = i / buttonsPerColumn;
int row = i % buttonsPerColumn;
buttons[i].transform.localPosition = startPosition + new Vector3(col * buttonSpacingSide, -row * buttonSpacing, 0f);
}
}
}
}