Files
BetterAmongUs/Patches/PingTrackerPatch.cs
T
2024-09-15 23:08:01 -05:00

114 lines
3.5 KiB
C#

using HarmonyLib;
using System.Text;
using UnityEngine;
using static BetterAmongUs.Patches.GamePlayManager;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(PingTracker))]
public class PingTrackerPatch
{
[HarmonyPatch(nameof(PingTracker.Update))]
[HarmonyPrefix]
public static bool Prefix(PingTracker __instance)
{
try
{
PlayerControl Host = AmongUsClient.Instance.GetHost().Character;
if (GameStates.IsFreePlay)
{
__instance.gameObject.SetActive(false);
}
StringBuilder sb = new StringBuilder();
sb.AppendFormat("PING: <b>{0}</b>\n", GetPingColor(AmongUsClient.Instance.Ping));
if (GameStates.IsLobby && GameStates.IsHost && GameStates.IsVanillaServer && !GameStates.IsLocalGame)
{
sb.AppendFormat("Timer: <b>{0}</b>\n", GetTimeColor(GameStartManagerPatch.lobbyTimer));
}
sb.Append($"<color=#00dbdb><size=75%>BetterAmongUs {Main.GetVersionText(true)}</size></color>\n");
sb.Append("<size=68%><color=#8040bf>By</color> <color=#bc4345>The Enhanced Network</color></size>\n");
/// sb.Append($"<size=50%><color=#b5b5b5>{Main.Github}</color></size>\n");
if (Main.BetterHost.Value && GameStates.IsHost)
{
sb.Append("<size=75%><color=#4f92ff>Better Host</color>: <color=#00f04c>Enabled</color></size>\n");
}
if (Main.ShowFPS.Value)
{
float FPSNum = 1.0f / Time.deltaTime;
sb.AppendFormat("<color=#0dff00><size=75%>FPS: <b>{0}</b></size></color>\n", (int)FPSNum);
}
// Add Host Info if not in lobby
if (GameStates.IsInGamePlay && Host != null)
{
sb.AppendFormat("<size=75%>Host: {0}</size>\n", Host.GetPlayerNameAndColor());
}
__instance.aspectPosition.DistanceFromEdge = new Vector3(4f, 0.1f, -5);
__instance.aspectPosition.Alignment = AspectPosition.EdgeAlignments.RightTop;
__instance.text.outlineWidth = 0.3f;
__instance.text.text = sb.ToString();
}
catch { }
return false;
}
private static string GetPingColor(int ping)
{
string color;
switch (ping)
{
case int n when n > 250:
color = "#ff0000";
break;
case int n when n > 100:
color = "#ffa200";
break;
case int n when n > 50:
color = "#ffff00";
break;
default:
color = "#00f04c";
break;
}
string newPing = $"<color={color}>{ping} ms</color>";
return newPing;
}
private static string GetTimeColor(float time)
{
float minutes = (int)time / 60 + 1f;
string color;
switch (minutes)
{
case float n when n <= 1:
color = "#ff0000";
break;
case float n when n <= 3.5f:
color = "#ffa200";
break;
case float n when n <= 5f:
color = "#ffff00";
break;
default:
color = "#00f04c";
break;
}
string newTime = $"<color={color}>{GameStartManagerPatch.lobbyTimerDisplay}</color>";
return newTime;
}
}