mirror of
https://github.com/D1GQ/BetterAmongUs.git
synced 2026-10-20 01:46:19 +00:00
285 lines
11 KiB
C#
285 lines
11 KiB
C#
using AmongUs.GameOptions;
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using Hazel;
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using InnerNet;
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using System.Text;
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using UnityEngine;
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namespace BetterAmongUs;
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class BetterHostManager
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{
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private static readonly List<PlayerControl> VentStuck = [];
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public static void PlayerUpdate(PlayerControl player)
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{
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// Lock up player vent button if it's invalid vent
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if (!VentStuck.Contains(player) && player.inVent && !player.Is(RoleTypes.Engineer) && !player.IsImpostorTeam())
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{
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player.MyPhysics.RpcEnterVent(player.GetPlayerVentId());
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player.MyPhysics.RpcBootFromVent(player.GetPlayerVentId());
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VentStuck.Add(player);
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}
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}
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public static bool CheckRange(Vector2 pos1, Vector2 pos2, float range) => Vector2.Distance(pos1, pos2) <= range;
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public static bool CheckRPCAsHost(PlayerControl player, byte callId, MessageReader reader, ref bool canceled)
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{
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if (player == null || !GameStates.IsHost) return true;
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bool shouldReturn = false;
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switch (callId)
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{
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case (byte)RpcCalls.CheckProtect:
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{
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PlayerControl target = reader.ReadNetObject<PlayerControl>();
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if (target != null)
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{
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if (player.Is(RoleTypes.GuardianAngel)
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&& !player.IsAlive()
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&& !player.IsImpostorTeam()
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&& CheckRange(player.GetCustomPosition(), target.GetCustomPosition(), 3f))
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{
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if (target.IsAlive())
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{
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player.RpcProtectPlayer(target, player.Data.DefaultOutfit.ColorId);
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break;
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}
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}
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}
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canceled = true;
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}
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break;
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case (byte)RpcCalls.CheckMurder:
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{
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PlayerControl target = reader.ReadNetObject<PlayerControl>();
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if (target != null)
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{
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if (player.IsAlive()
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&& player.IsImpostorTeam()
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&& !player.inMovingPlat
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&& !player.IsInVent()
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&& !player.IsInVanish()
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&& !player.shapeshifting
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&& !player.onLadder
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&& !player.MyPhysics.Animations.IsPlayingAnyLadderAnimation()
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&& CheckRange(player.GetCustomPosition(), target.GetCustomPosition(), 3f))
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{
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if (target.IsAlive()
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&& !target.IsImpostorTeam()
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&& !target.inMovingPlat
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&& !target.IsInVent()
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&& !target.onLadder
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&& !target.MyPhysics.Animations.IsPlayingAnyLadderAnimation())
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{
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player.RpcMurderPlayer(target, true);
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break;
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}
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}
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}
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canceled = true;
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}
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break;
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case (byte)RpcCalls.CheckShapeshift:
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{
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PlayerControl target = reader.ReadNetObject<PlayerControl>();
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bool flag = reader.ReadBoolean();
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if (target != null)
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{
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if (player.Is(RoleTypes.Shapeshifter)
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&& player.IsAlive()
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&& player.IsImpostorTeam()
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&& !player.inMovingPlat
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&& !player.shapeshifting
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&& !player.onLadder
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&& !player.MyPhysics.Animations.IsPlayingAnyLadderAnimation())
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{
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if (!target.IsInVent() && !GameStates.IsMeeting && !GameStates.IsExilling && flag == false)
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{
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break;
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}
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player.RpcShapeshift(target, !target.IsInVent() && !GameStates.IsMeeting && !GameStates.IsExilling);
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break;
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}
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}
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canceled = true;
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}
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break;
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case (byte)RpcCalls.CheckVanish:
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{
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if (player.Is(RoleTypes.Phantom)
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&& player.IsAlive()
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&& player.IsImpostorTeam()
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&& !player.IsInVent()
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&& !player.inMovingPlat
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&& !player.onLadder
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&& !player.MyPhysics.Animations.IsPlayingAnyLadderAnimation())
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{
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if (AmongUsClient.Instance.AmClient)
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{
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player.SetRoleInvisibility(true, true, true);
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}
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player.RpcVanish();
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break;
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}
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canceled = true;
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}
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break;
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case (byte)RpcCalls.CheckAppear:
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{
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bool flag = reader.ReadBoolean();
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if (player.Is(RoleTypes.Phantom)
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&& player.IsAlive() && player.IsImpostorTeam()
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&& !player.inMovingPlat
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&& !player.onLadder
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&& !player.MyPhysics.Animations.IsPlayingAnyLadderAnimation())
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{
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if (!player.IsInVent() && flag == false)
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{
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break;
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}
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if (AmongUsClient.Instance.AmClient)
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{
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player.SetRoleInvisibility(false, !player.IsInVent(), true);
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}
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player.RpcAppear(!player.IsInVent());
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break;
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}
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canceled = true;
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}
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break;
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case (byte)RpcCalls.CompleteTask:
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{
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_ = new LateTask(() =>
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{
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RPC.SyncAllNames(force: true);
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}, 1f, shoudLog: false);
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shouldReturn = true;
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}
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break;
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default:
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shouldReturn = true;
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break;
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}
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return shouldReturn;
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}
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// Set player names for better host
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public static void SetPlayersInfoAsHost(PlayerControl player, bool forMeeting = false, bool force = false, bool IsBetterHost = true)
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{
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if (player == null) return;
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if (!Main.BetterHost.Value || forMeeting)
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{
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if (player.Data.PlayerName != player.CurrentOutfit.PlayerName && !player.IsInShapeshift() || force)
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{
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player.RpcSetName(player.Data.PlayerName);
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Logger.Log($"Reset {player.Data.PlayerName} name", "RPC");
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}
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return;
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}
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if (!IsBetterHost && !force) return;
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foreach (PlayerControl target in Main.AllPlayerControls)
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{
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if (target == null || target == PlayerControl.LocalPlayer || target.BetterData().IsBetterUser) continue;
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string NewName = player.CurrentOutfit.PlayerName;
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StringBuilder sbTopTag = new StringBuilder();
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StringBuilder sbTopInfo = new StringBuilder();
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if (GameStates.IsLobby)
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{
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NewName = player.Data.PlayerName;
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if (player.IsHost())
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NewName = player.GetPlayerNameAndColor();
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if (player.IsDev())
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sbTopTag.Append("<color=#6e6e6e>(<color=#0088ff>Dev</color>)</color>+++");
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if (player == PlayerControl.LocalPlayer)
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sbTopTag.Append($"<color=#0dff00>Better Host</color>+++");
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else if (player.BetterData().IsBetterUser)
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sbTopTag.Append("<color=#0dff00>Better User</color>+++");
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}
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else if (GameStates.IsInGamePlay)
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{
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string Role = $"<color={player.GetTeamHexColor()}>{player.GetRoleName()}</color>";
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if (!player.IsImpostorTeam() && player.myTasks.Count > 0)
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{
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Role += $" <color=#cbcbcb>({player.Data.Tasks.ToArray().Where(task => task.Complete).Count()}/{player.Data.Tasks.Count})</color>";
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}
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if (player.IsImpostorTeam() is false || target.IsImpostorTeam() is false)
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{
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if (target.IsAlive() && player != target)
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{
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Role = "";
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}
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}
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sbTopTag.Append($"{Role}+++");
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}
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for (int i = 0; i < sbTopTag.ToString().Split("+++").Length; i++)
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{
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if (!string.IsNullOrEmpty(sbTopTag.ToString().Split("+++")[i]))
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{
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if (i < sbTopTag.ToString().Split("+++").Length)
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{
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sbTopInfo.Append(sbTopTag.ToString().Split("+++")[i]);
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}
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if (i != sbTopTag.ToString().Split("+++").Length - 2)
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{
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sbTopInfo.Append(" - ");
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}
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}
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}
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if (sbTopInfo.Length > 0)
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NewName = $"<size=65%>{sbTopInfo}</size>\n{NewName}";
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else
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NewName = $"{NewName}";
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// Don't send rpc if name is the same!
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if (player.BetterData().LastNameSetFor.TryGetValue(target.PlayerId, out var lastName) && lastName == NewName)
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{
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if (!force)
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{
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return;
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}
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}
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player.BetterData().LastNameSetFor[target.PlayerId] = NewName;
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player.RpcSetNamePrivate(NewName, target);
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Logger.Log($"Set {player.Data.PlayerName} name to {NewName.Replace("\n", "-")} for {target.Data.PlayerName}", "RPC");
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}
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}
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}
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