Files
BetterAmongUs/Modules/BetterHostManager.cs
T
2024-08-17 04:59:23 -05:00

285 lines
11 KiB
C#

using AmongUs.GameOptions;
using Hazel;
using InnerNet;
using System.Text;
using UnityEngine;
namespace BetterAmongUs;
class BetterHostManager
{
private static readonly List<PlayerControl> VentStuck = [];
public static void PlayerUpdate(PlayerControl player)
{
// Lock up player vent button if it's invalid vent
if (!VentStuck.Contains(player) && player.inVent && !player.Is(RoleTypes.Engineer) && !player.IsImpostorTeam())
{
player.MyPhysics.RpcEnterVent(player.GetPlayerVentId());
player.MyPhysics.RpcBootFromVent(player.GetPlayerVentId());
VentStuck.Add(player);
}
}
public static bool CheckRange(Vector2 pos1, Vector2 pos2, float range) => Vector2.Distance(pos1, pos2) <= range;
public static bool CheckRPCAsHost(PlayerControl player, byte callId, MessageReader reader, ref bool canceled)
{
if (player == null || !GameStates.IsHost) return true;
bool shouldReturn = false;
switch (callId)
{
case (byte)RpcCalls.CheckProtect:
{
PlayerControl target = reader.ReadNetObject<PlayerControl>();
if (target != null)
{
if (player.Is(RoleTypes.GuardianAngel)
&& !player.IsAlive()
&& !player.IsImpostorTeam()
&& CheckRange(player.GetCustomPosition(), target.GetCustomPosition(), 3f))
{
if (target.IsAlive())
{
player.RpcProtectPlayer(target, player.Data.DefaultOutfit.ColorId);
break;
}
}
}
canceled = true;
}
break;
case (byte)RpcCalls.CheckMurder:
{
PlayerControl target = reader.ReadNetObject<PlayerControl>();
if (target != null)
{
if (player.IsAlive()
&& player.IsImpostorTeam()
&& !player.inMovingPlat
&& !player.IsInVent()
&& !player.IsInVanish()
&& !player.shapeshifting
&& !player.onLadder
&& !player.MyPhysics.Animations.IsPlayingAnyLadderAnimation()
&& CheckRange(player.GetCustomPosition(), target.GetCustomPosition(), 3f))
{
if (target.IsAlive()
&& !target.IsImpostorTeam()
&& !target.inMovingPlat
&& !target.IsInVent()
&& !target.onLadder
&& !target.MyPhysics.Animations.IsPlayingAnyLadderAnimation())
{
player.RpcMurderPlayer(target, true);
break;
}
}
}
canceled = true;
}
break;
case (byte)RpcCalls.CheckShapeshift:
{
PlayerControl target = reader.ReadNetObject<PlayerControl>();
bool flag = reader.ReadBoolean();
if (target != null)
{
if (player.Is(RoleTypes.Shapeshifter)
&& player.IsAlive()
&& player.IsImpostorTeam()
&& !player.inMovingPlat
&& !player.shapeshifting
&& !player.onLadder
&& !player.MyPhysics.Animations.IsPlayingAnyLadderAnimation())
{
if (!target.IsInVent() && !GameStates.IsMeeting && !GameStates.IsExilling && flag == false)
{
break;
}
player.RpcShapeshift(target, !target.IsInVent() && !GameStates.IsMeeting && !GameStates.IsExilling);
break;
}
}
canceled = true;
}
break;
case (byte)RpcCalls.CheckVanish:
{
if (player.Is(RoleTypes.Phantom)
&& player.IsAlive()
&& player.IsImpostorTeam()
&& !player.IsInVent()
&& !player.inMovingPlat
&& !player.onLadder
&& !player.MyPhysics.Animations.IsPlayingAnyLadderAnimation())
{
if (AmongUsClient.Instance.AmClient)
{
player.SetRoleInvisibility(true, true, true);
}
player.RpcVanish();
break;
}
canceled = true;
}
break;
case (byte)RpcCalls.CheckAppear:
{
bool flag = reader.ReadBoolean();
if (player.Is(RoleTypes.Phantom)
&& player.IsAlive() && player.IsImpostorTeam()
&& !player.inMovingPlat
&& !player.onLadder
&& !player.MyPhysics.Animations.IsPlayingAnyLadderAnimation())
{
if (!player.IsInVent() && flag == false)
{
break;
}
if (AmongUsClient.Instance.AmClient)
{
player.SetRoleInvisibility(false, !player.IsInVent(), true);
}
player.RpcAppear(!player.IsInVent());
break;
}
canceled = true;
}
break;
case (byte)RpcCalls.CompleteTask:
{
_ = new LateTask(() =>
{
RPC.SyncAllNames(force: true);
}, 1f, shoudLog: false);
shouldReturn = true;
}
break;
default:
shouldReturn = true;
break;
}
return shouldReturn;
}
// Set player names for better host
public static void SetPlayersInfoAsHost(PlayerControl player, bool forMeeting = false, bool force = false, bool IsBetterHost = true)
{
if (player == null) return;
if (!Main.BetterHost.Value || forMeeting)
{
if (player.Data.PlayerName != player.CurrentOutfit.PlayerName && !player.IsInShapeshift() || force)
{
player.RpcSetName(player.Data.PlayerName);
Logger.Log($"Reset {player.Data.PlayerName} name", "RPC");
}
return;
}
if (!IsBetterHost && !force) return;
foreach (PlayerControl target in Main.AllPlayerControls)
{
if (target == null || target == PlayerControl.LocalPlayer || target.BetterData().IsBetterUser) continue;
string NewName = player.CurrentOutfit.PlayerName;
StringBuilder sbTopTag = new StringBuilder();
StringBuilder sbTopInfo = new StringBuilder();
if (GameStates.IsLobby)
{
NewName = player.Data.PlayerName;
if (player.IsHost())
NewName = player.GetPlayerNameAndColor();
if (player.IsDev())
sbTopTag.Append("<color=#6e6e6e>(<color=#0088ff>Dev</color>)</color>+++");
if (player == PlayerControl.LocalPlayer)
sbTopTag.Append($"<color=#0dff00>Better Host</color>+++");
else if (player.BetterData().IsBetterUser)
sbTopTag.Append("<color=#0dff00>Better User</color>+++");
}
else if (GameStates.IsInGamePlay)
{
string Role = $"<color={player.GetTeamHexColor()}>{player.GetRoleName()}</color>";
if (!player.IsImpostorTeam() && player.myTasks.Count > 0)
{
Role += $" <color=#cbcbcb>({player.Data.Tasks.ToArray().Where(task => task.Complete).Count()}/{player.Data.Tasks.Count})</color>";
}
if (player.IsImpostorTeam() is false || target.IsImpostorTeam() is false)
{
if (target.IsAlive() && player != target)
{
Role = "";
}
}
sbTopTag.Append($"{Role}+++");
}
for (int i = 0; i < sbTopTag.ToString().Split("+++").Length; i++)
{
if (!string.IsNullOrEmpty(sbTopTag.ToString().Split("+++")[i]))
{
if (i < sbTopTag.ToString().Split("+++").Length)
{
sbTopInfo.Append(sbTopTag.ToString().Split("+++")[i]);
}
if (i != sbTopTag.ToString().Split("+++").Length - 2)
{
sbTopInfo.Append(" - ");
}
}
}
if (sbTopInfo.Length > 0)
NewName = $"<size=65%>{sbTopInfo}</size>\n{NewName}";
else
NewName = $"{NewName}";
// Don't send rpc if name is the same!
if (player.BetterData().LastNameSetFor.TryGetValue(target.PlayerId, out var lastName) && lastName == NewName)
{
if (!force)
{
return;
}
}
player.BetterData().LastNameSetFor[target.PlayerId] = NewName;
player.RpcSetNamePrivate(NewName, target);
Logger.Log($"Set {player.Data.PlayerName} name to {NewName.Replace("\n", "-")} for {target.Data.PlayerName}", "RPC");
}
}
}