mirror of
https://github.com/D1GQ/BetterAmongUs.git
synced 2026-10-20 01:46:19 +00:00
136 lines
5.2 KiB
C#
136 lines
5.2 KiB
C#
using BetterAmongUs.Helpers;
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using BetterAmongUs.Modules;
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using BetterAmongUs.Modules.AntiCheat;
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using BetterAmongUs.Patches;
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using Cpp2IL.Core.Extensions;
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using TMPro;
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using UnityEngine;
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namespace BetterAmongUs.Managers;
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class BetterNotificationManager
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{
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public static GameObject? BAUNotificationManagerObj;
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public static TextMeshPro? NameText;
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public static TextMeshPro? TextArea => BAUNotificationManagerObj.transform.Find("Sizer/ChatText (TMP)").GetComponent<TextMeshPro>();
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public static Dictionary<string, float> NotifyQueue = [];
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public static float showTime = 0f;
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private static Camera? localCamera;
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public static bool Notifying = false;
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public static void Notify(string text, float Time = 5f)
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{
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if (!Main.BetterNotifications.Value) return;
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if (BAUNotificationManagerObj != null)
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{
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if (Notifying)
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{
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if (text == BAUNotificationManagerObj.transform.Find("Sizer/ChatText (TMP)").GetComponent<TextMeshPro>().text)
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return;
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NotifyQueue[text] = Time;
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return;
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}
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showTime = Time;
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BAUNotificationManagerObj.SetActive(true);
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NameText.text = $"<color=#00ff44>{Translator.GetString("SystemNotification")}</color>";
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TextArea.text = text;
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SoundManager.Instance.PlaySound(DestroyableSingleton<HudManager>.Instance.TaskCompleteSound, false, 1f);
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Notifying = true;
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}
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}
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public static void NotifyCheat(PlayerControl player, string reason, string newText = "", bool kickPlayer = true)
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{
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if (player?.Data == null) return;
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var Reason = reason;
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if (BetterGameSettings.CensorDetectionReason.GetBool())
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{
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Reason = string.Concat('*').Repeat(reason.Length);
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}
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string playerDetected = Translator.GetString("AntiCheat.PlayerDetected");
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string unauthorizedAction = Translator.GetString("AntiCheat.UnauthorizedAction");
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string byAntiCheat = Translator.GetString("AntiCheat.ByAntiCheat");
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string playerDetectedLog = Translator.GetString("AntiCheat.PlayerDetected", console: true);
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string unauthorizedActionLog = Translator.GetString("AntiCheat.UnauthorizedAction", console: true);
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string text = $"{playerDetected}: <color=#0097b5>{player?.BetterData().RealName}</color> {unauthorizedAction}: <b><color=#fc0000>{Reason}</color></b>";
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string rawText = $"{playerDetectedLog}: <color=#0097b5>{player?.BetterData().RealName}</color> {unauthorizedActionLog}: <b><color=#fc0000>{reason}</color></b>";
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if (newText != "")
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{
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text = $"{playerDetected}: <color=#0097b5>{player?.BetterData().RealName}</color> " + newText + $": <b><color=#fc0000>{Reason}</color></b>";
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rawText = $"{playerDetectedLog}: <color=#0097b5>{player?.BetterData().RealName}</color> " + newText + $": <b><color=#fc0000>{reason}</color></b>";
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}
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if (!BAUAntiCheat.PlayerData.ContainsKey(Utils.GetHashPuid(player)))
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{
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BAUAntiCheat.PlayerData[Utils.GetHashPuid(player)] = player.Data.FriendCode;
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BetterDataManager.SaveCheatData(Utils.GetHashPuid(player), player.Data.FriendCode, player?.BetterData().RealName ?? player.Data.PlayerName, "cheatData", Reason);
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Notify(text, Time: 8f);
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}
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Logger.LogCheat($"{player.cosmetics.nameText.text} Info: {player.Data.PlayerName} - {player.Data.FriendCode} - {player.GetHashPuid()}");
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Logger.LogCheat(Utils.RemoveHtmlText(rawText));
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player.DirtyName();
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if (GameState.IsHost && kickPlayer)
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{
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string kickMessage = string.Format(Translator.GetString("AntiCheat.KickMessage"), byAntiCheat, Reason);
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player.Kick(true, kickMessage, true);
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}
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}
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public static void Update()
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{
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if (BAUNotificationManagerObj != null)
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{
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if (!localCamera)
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{
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if (DestroyableSingleton<HudManager>.InstanceExists)
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{
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localCamera = DestroyableSingleton<HudManager>.Instance.GetComponentInChildren<Camera>();
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}
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else
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{
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localCamera = Camera.main;
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}
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}
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BAUNotificationManagerObj.transform.position = AspectPosition.ComputeWorldPosition(localCamera, AspectPosition.EdgeAlignments.Bottom, new Vector3(-1.3f, 0.7f, localCamera.nearClipPlane + 0.1f));
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showTime -= Time.deltaTime;
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if (showTime <= 0f && GameState.IsInGame)
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{
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BAUNotificationManagerObj.transform.Find("Sizer/ChatText (TMP)").GetComponent<TextMeshPro>().text = "";
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BAUNotificationManagerObj.SetActive(false);
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Notifying = false;
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CheckNotifyQueue();
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}
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if (!GameState.IsInGame)
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{
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BAUNotificationManagerObj.SetActive(false);
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showTime = 0f;
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}
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}
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}
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private static void CheckNotifyQueue()
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{
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if (NotifyQueue.Any())
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{
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var key = NotifyQueue.Keys.First();
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var value = NotifyQueue[key];
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Notify(key, value);
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NotifyQueue.Remove(key);
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}
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}
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}
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