mirror of
https://github.com/D1GQ/BetterAmongUs.git
synced 2026-10-20 11:39:49 +00:00
43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
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namespace BetterAmongUs;
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class Logger
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{
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public static void Log(string info, string tag = "Log")
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{
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string mark = $"{DateTime.Now:HH:mm} [BetterLog][{tag}]";
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string logFilePath = Path.Combine(Environment.CurrentDirectory, "better-log.txt");
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string newLine = $"{mark}: {info}";
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File.AppendAllText(logFilePath, newLine + Environment.NewLine);
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Main.Logger.LogInfo($"[{tag}] {info}");
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}
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public static void LogHeader(string info, string tag = "Log") => Log($" <-------------- {info} -------------->", tag);
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public static void LogCheat(string info, string tag = "AntiCheat") => Log(info, tag);
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public static void Error(string info, string tag = "Error") => Log(info, tag);
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public static void Test() => Log("------------------> TEST <------------------", "TEST");
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// Log in game join msg
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public static void InGame(string info)
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{
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if (DestroyableSingleton<HudManager>._instance) DestroyableSingleton<HudManager>.Instance.Notifier.AddDisconnectMessage(info);
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Log(info, "InGame");
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}
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// ------------- Private Log -------------
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// Logs that can only be accessed when dumped
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public static void LogPrivate(string info, string tag = "Log")
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{
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if (GameStates.IsDev)
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{
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Log(info, tag);
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return;
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}
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string mark = $"{DateTime.Now:HH:mm} [BetterLog][PrivateLog][{tag}]";
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string logFilePath = Path.Combine(Environment.CurrentDirectory, "better-log.txt");
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string newLine = $"{mark}: " + Encryptor.Encrypt($"{info}");
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File.AppendAllText(logFilePath, newLine + Environment.NewLine);
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}
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}
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