Files
BetterAmongUs/Modules/BetterPingTracker.cs
T

112 lines
3.4 KiB
C#

using BetterAmongUs.Helpers;
using System.Text;
using TMPro;
using UnityEngine;
using static BetterAmongUs.Patches.GamePlayManager;
namespace BetterAmongUs.Modules;
internal class BetterPingTracker : MonoBehaviour
{
internal static BetterPingTracker? Instance { get; private set; }
private AspectPosition? aspectPosition;
private TextMeshPro? text;
internal void SetUp(TextMeshPro pingText, AspectPosition pingAspectPosition)
{
if (Instance != null) return;
Instance = this;
text = pingText;
aspectPosition = pingAspectPosition;
}
private void Update()
{
aspectPosition.DistanceFromEdge = new Vector3(4f, 0.1f, -5);
aspectPosition.Alignment = AspectPosition.EdgeAlignments.RightTop;
text.outlineWidth = 0.3f;
PlayerControl Host = AmongUsClient.Instance.GetHost().Character;
StringBuilder sb = new();
if (!GameState.IsFreePlay)
{
sb.AppendFormat("{0}: <b>{1}</b>\n", Translator.GetString("Ping").ToUpper(), GetPingColor(AmongUsClient.Instance.Ping));
}
if (GameState.IsLobby && GameState.IsHost && GameState.IsVanillaServer && !GameState.IsLocalGame)
{
sb.AppendFormat("{0}: <b>{1}</b>\n", Translator.GetString("Timer").ToUpper(), GetTimeColor(GameStartManagerPatch.lobbyTimer));
}
sb.Append($"<color=#00dbdb><size=75%>BetterAmongUs {Main.GetVersionText(true)}</size></color>\n");
sb.Append("<size=68%><color=#8040bf>By</color> <color=#bc4345>The Enhanced Network</color></size>\n");
// sb.Append($"<size=50%><color=#b5b5b5>{Main.Github}</color></size>\n");
if (GameState.IsTOHEHostLobby) sb.Append($"<size=75%><color=#e197dc>TOHE Lobby</color></size>\n");
if (Main.ShowFPS.Value)
{
float FPSNum = 1.0f / Time.deltaTime;
sb.AppendFormat("<color=#0dff00><size=75%>FPS: <b>{0}</b></size></color>\n", (int)FPSNum);
}
// Add Host Info if not in lobby
if (GameState.IsInGamePlay && !GameState.IsFreePlay && Host != null)
{
sb.AppendFormat("<size=75%>{0}: {1}</size>\n", Translator.GetString("Host"), Host.GetPlayerNameAndColor());
}
text.text = sb.ToString();
}
private static string GetPingColor(int ping)
{
string color;
switch (ping)
{
case int n when n > 250:
color = "#ff0000";
break;
case int n when n > 100:
color = "#ffa200";
break;
case int n when n > 50:
color = "#ffff00";
break;
default:
color = "#00f04c";
break;
}
string newPing = $"<color={color}>{ping} ms</color>";
return newPing;
}
private static string GetTimeColor(float time)
{
float minutes = (int)time / 60 + 1f;
string color;
switch (minutes)
{
case float n when n <= 1:
color = "#ff0000";
break;
case float n when n <= 3.5f:
color = "#ffa200";
break;
case float n when n <= 5f:
color = "#ffff00";
break;
default:
color = "#00f04c";
break;
}
string newTime = $"<color={color}>{GameStartManagerPatch.lobbyTimerDisplay}</color>";
return newTime;
}
}