Files
BetterAmongUs/Helpers/ExtendedPlayerControl.cs
T

84 lines
3.1 KiB
C#

using BetterAmongUs.Modules;
using HarmonyLib;
using TMPro;
using UnityEngine;
namespace BetterAmongUs.Helpers;
[MonoExtension(typeof(PlayerControl))]
internal class ExtendedPlayerControl : MonoBehaviour, IMonoExtension
{
public MonoBehaviour? BaseMono { get; set; }
internal PlayerControl? _Player { get; set; }
internal TextMeshPro? InfoTextInfo { get; set; }
internal TextMeshPro? InfoTextTop { get; set; }
internal TextMeshPro? InfoTextBottom { get; set; }
private void Start()
{
MonoExtensionManager.RegisterExtension(this);
}
private void OnDestroy()
{
MonoExtensionManager.UnregisterExtension(this);
}
}
internal static class PlayerControlExtension
{
[HarmonyPatch(typeof(PlayerControl))]
class PlayerControlPatch
{
[HarmonyPatch(nameof(PlayerControl.Awake))]
[HarmonyPrefix]
internal static void Awake_Prefix(PlayerControl __instance)
{
var nameTextTransform = __instance.gameObject.transform.Find("Names/NameText_TMP");
var nameText = nameTextTransform?.GetComponent<TextMeshPro>();
TextMeshPro InstantiatePlayerInfoText(string name, Vector3 positionOffset)
{
var newTextObject = UnityEngine.Object.Instantiate(nameText, nameTextTransform);
newTextObject.name = name;
newTextObject.transform.DestroyChildren();
newTextObject.transform.position += positionOffset;
var textMesh = newTextObject.GetComponent<TextMeshPro>();
if (textMesh != null)
{
textMesh.text = string.Empty;
}
newTextObject.gameObject.SetActive(true);
return newTextObject;
}
var text1 = InstantiatePlayerInfoText("InfoText_Info_TMP", new Vector3(0f, 0.25f));
var text2 = InstantiatePlayerInfoText("InfoText_T_TMP", new Vector3(0f, 0.15f));
var text3 = InstantiatePlayerInfoText("InfoText_B_TMP", new Vector3(0f, -0.15f));
TryCreateExtendedPlayerControl(__instance, text1, text2, text3);
}
internal static void TryCreateExtendedPlayerControl(PlayerControl pc, TextMeshPro InfoText_Info_TMP, TextMeshPro InfoText_T_TMP, TextMeshPro InfoText_B_TMP)
{
if (pc.BetterPlayerControl() == null)
{
ExtendedPlayerControl newExtendedPc = pc.gameObject.AddComponent<ExtendedPlayerControl>();
newExtendedPc._Player = pc;
newExtendedPc.InfoTextInfo = InfoText_Info_TMP;
newExtendedPc.InfoTextTop = InfoText_T_TMP;
newExtendedPc.InfoTextBottom = InfoText_B_TMP;
}
}
}
internal static ExtendedPlayerControl? BetterPlayerControl(this PlayerControl player)
{
return MonoExtensionManager.Get<ExtendedPlayerControl>(player);
}
internal static ExtendedPlayerControl? BetterPlayerControl(this PlayerPhysics playerPhysics)
{
return MonoExtensionManager.Get<ExtendedPlayerControl>(playerPhysics.myPlayer);
}
}