using HarmonyLib;
using System.Text;
using UnityEngine;
using static BetterAmongUs.Patches.GamePlayManager;
namespace BetterAmongUs.Patches;
[HarmonyPatch(typeof(PingTracker))]
public class PingTrackerPatch
{
[HarmonyPatch(nameof(PingTracker.Update))]
[HarmonyPrefix]
public static bool Prefix(PingTracker __instance)
{
try
{
PlayerControl Host = AmongUsClient.Instance.GetHost().Character;
if (GameStates.IsFreePlay)
{
__instance.gameObject.SetActive(false);
}
StringBuilder sb = new StringBuilder();
sb.AppendFormat("PING: {0}\n", GetPingColor(AmongUsClient.Instance.Ping));
if (GameStates.IsLobby && GameStates.IsHost && GameStates.IsVanillaServer && !GameStates.IsLocalGame)
{
sb.AppendFormat("Timer: {0}\n", GetTimeColor(GameStartManagerPatch.lobbyTimer));
}
sb.Append($"BetterAmongUs {Main.GetVersionText(true)}\n");
sb.Append("By The Enhanced Network\n");
// sb.Append($"{Main.Github}\n");
if (Main.BetterHost.Value && GameStates.IsHost)
{
sb.Append("Better Host: Enabled\n");
}
if (Main.ShowFPS.Value)
{
float FPSNum = 1.0f / Time.deltaTime;
sb.AppendFormat("FPS: {0}\n", (int)FPSNum);
}
// Add Host Info if not in lobby
if (GameStates.IsInGamePlay && Host != null)
{
sb.AppendFormat("Host: {0}\n", Host.GetPlayerNameAndColor());
}
__instance.aspectPosition.DistanceFromEdge = new Vector3(4f, 0.1f, -5);
__instance.aspectPosition.Alignment = AspectPosition.EdgeAlignments.RightTop;
__instance.text.outlineWidth = 0.3f;
__instance.text.text = sb.ToString();
}
catch { }
return false;
}
private static string GetPingColor(int ping)
{
string color;
switch (ping)
{
case int n when n > 250:
color = "#ff0000";
break;
case int n when n > 100:
color = "#ffa200";
break;
case int n when n > 50:
color = "#ffff00";
break;
default:
color = "#00f04c";
break;
}
string newPing = $"{ping} ms";
return newPing;
}
private static string GetTimeColor(float time)
{
float minutes = (int)time / 60 + 1f;
string color;
switch (minutes)
{
case float n when n <= 1:
color = "#ff0000";
break;
case float n when n <= 3.5f:
color = "#ffa200";
break;
case float n when n <= 5f:
color = "#ffff00";
break;
default:
color = "#00f04c";
break;
}
string newTime = $"{GameStartManagerPatch.lobbyTimerDisplay}";
return newTime;
}
}