diff --git a/src/Patches/Gameplay/UI/Chat/ChatPatch.cs b/src/Patches/Gameplay/UI/Chat/ChatPatch.cs index ecfec92..713a1fa 100644 --- a/src/Patches/Gameplay/UI/Chat/ChatPatch.cs +++ b/src/Patches/Gameplay/UI/Chat/ChatPatch.cs @@ -217,14 +217,7 @@ internal static class ChatPatch private static void ChatController_AddChat_Postfix(ChatController __instance, PlayerControl sourcePlayer, string chatText) { // Log chat publicly if player is alive, privately if dead - if (sourcePlayer.IsAlive() || !PlayerControl.LocalPlayer.IsAlive()) - { - Logger_.Log($"{sourcePlayer.Data.PlayerName} -> {chatText}", "ChatLog"); - } - else - { - Logger_.LogPrivate($"{sourcePlayer.Data.PlayerName} -> {chatText}", "ChatLog"); - } + Logger_.LogPrivate($"{sourcePlayer.Data.PlayerName} -> {chatText}", "ChatLog"); } [HarmonyPatch(typeof(ChatController), nameof(ChatController.SetChatBubbleName))]