diff --git a/Patches/GamePlayManagerPatch.cs b/Patches/GamePlayManagerPatch.cs
index 1856762..a8fca09 100644
--- a/Patches/GamePlayManagerPatch.cs
+++ b/Patches/GamePlayManagerPatch.cs
@@ -155,7 +155,7 @@ class GamePlayManager
{
SummaryText.autoSizeTextContainer = false;
SummaryText.enableAutoSizing = false;
- SummaryText.lineSpacing = -15f;
+ SummaryText.lineSpacing = -25f;
SummaryText.alignment = TextAlignmentOptions.TopLeft;
SummaryText.color = Color.white;
@@ -174,37 +174,37 @@ class GamePlayManager
{
case GameOverReason.HumansByTask:
winTeam = "Cremates";
- winTag = "Tasks Complete";
+ winTag = "Tasks Completion";
winColor = "#8cffff";
break;
case GameOverReason.HumansByVote:
winTeam = "Cremates";
- winTag = "Imposters Voted";
+ winTag = "Imposters Voted Out";
winColor = "#8cffff";
break;
case GameOverReason.ImpostorDisconnect:
winTeam = "Cremates";
- winTag = "Impostors D/C";
+ winTag = "Impostors Disconnected";
winColor = "#8cffff";
break;
case GameOverReason.ImpostorByKill:
winTeam = "Imposters";
- winTag = "Outnumbered";
+ winTag = "Crew Outnumbered";
winColor = "#f00202";
break;
case GameOverReason.ImpostorBySabotage:
winTeam = "Imposters";
- winTag = "Sabotaged";
+ winTag = "Sabotage";
winColor = "#f00202";
break;
case GameOverReason.ImpostorByVote:
winTeam = "Imposters";
- winTag = "Cremates Voted";
+ winTag = "Crew Outnumbered";
winColor = "#f00202";
break;
case GameOverReason.HumansDisconnect:
winTeam = "Imposters";
- winTag = "Cremates D/C";
+ winTag = "Cremates Disconnected";
winColor = "#f00202";
break;
@@ -216,7 +216,7 @@ class GamePlayManager
winColor = "#8cffff";
break;
case GameOverReason.HideAndSeek_ByKills:
- winTeam = "Seeker";
+ winTeam = "Seekers";
winTag = "No Survivors";
winColor = "#f00202";
break;
@@ -230,8 +230,8 @@ class GamePlayManager
}
string SummaryHeader = " Game Summary";
- SummaryHeader += $"\n\n{winTeam} Win\n" +
- $"By {winTag}";
+ SummaryHeader += $"\n\n{winTeam} Won" +
+ $"\n\nBy {winTag}";
StringBuilder sb = new StringBuilder();