From 1aee8ba1cd7a0f41ad61990dfa567aa6900fcf10 Mon Sep 17 00:00:00 2001 From: D1GQ Date: Fri, 21 Aug 2026 18:57:42 -0500 Subject: [PATCH] clean up --- src/Data/Replay/Events/AppearReplayEvent.cs | 5 ++--- src/Data/Replay/Events/ChatEvent.cs | 5 ++--- src/Data/Replay/Events/ChatNoteEvent.cs | 5 ++--- src/Data/Replay/Events/MurderReplayEvent.cs | 7 +++---- src/Data/Replay/Events/ProtectReplayEvent.cs | 7 +++---- src/Data/Replay/Events/ProtectedReplayEvent.cs | 5 ++--- src/Data/Replay/Events/SetRoleEvent.cs | 5 ++--- src/Data/Replay/Events/ShapeshiftReplayEvent.cs | 7 +++---- src/Data/Replay/Events/UpdateSystemReplayEvent.cs | 5 ++--- src/Data/Replay/Events/VanishReplayEvent.cs | 5 ++--- src/Data/Replay/Events/VentReplayEvent.cs | 5 ++--- src/Modules/OptionItems/OptionPlayerItem.cs | 3 +-- src/MonoScripts/PlayerInfoDisplay.cs | 3 +-- 13 files changed, 27 insertions(+), 40 deletions(-) diff --git a/src/Data/Replay/Events/AppearReplayEvent.cs b/src/Data/Replay/Events/AppearReplayEvent.cs index 8b2e334..b270f20 100644 --- a/src/Data/Replay/Events/AppearReplayEvent.cs +++ b/src/Data/Replay/Events/AppearReplayEvent.cs @@ -1,7 +1,6 @@ using AmongUs.GameOptions; using BetterAmongUs.Interfaces; using BetterAmongUs.Utilities; -using InnerNet; using System.Text.Json.Serialization; namespace BetterAmongUs.Data.Replay.Events; @@ -20,7 +19,7 @@ internal sealed class AppearReplayEvent : IReplayEvent { if (Value != -1) { - var player = Utils.PlayerFromPlayerId((PlayerId)Value); + var player = Utils.PlayerFromPlayerId((byte)Value); if (player != null) return $"{player.GetPlayerNameAndColor()}"; else diff --git a/src/MonoScripts/PlayerInfoDisplay.cs b/src/MonoScripts/PlayerInfoDisplay.cs index c09dbd4..27d7c0e 100644 --- a/src/MonoScripts/PlayerInfoDisplay.cs +++ b/src/MonoScripts/PlayerInfoDisplay.cs @@ -10,7 +10,6 @@ using BetterAmongUs.Patches.Gameplay.UI.Settings; using BetterAmongUs.Structs; using BetterAmongUs.Utilities; using Il2CppInterop.Runtime.Attributes; -using InnerNet; using System.Text.RegularExpressions; using TMPro; using UnityEngine; @@ -218,7 +217,7 @@ internal class PlayerInfoDisplay : MonoBehaviour } else { - var targetData = Utils.PlayerDataFromPlayerId((PlayerId)_player.shapeshiftTargetPlayerId); + var targetData = Utils.PlayerDataFromPlayerId((byte)_player.shapeshiftTargetPlayerId); if (targetData == null) return;