Files
AmongUsRevamped/Patches/SabotagePatches.cs
T

97 lines
4.0 KiB
C#

using Hazel;
using InnerNet;
using UnityEngine;
namespace AmongUsRevamped;
[HarmonyPatch(typeof(SabotageSystemType), nameof(SabotageSystemType.UpdateSystem))]
public static class SabotageSystemTypeRepairDamagePatch
{
private static bool Prefix([HarmonyArgument(0)] PlayerControl player, [HarmonyArgument(1)] MessageReader msgReader)
{
byte amount;
{
var newReader = MessageReader.Get(msgReader);
amount = newReader.ReadByte();
newReader.Recycle();
}
var Sabo = (SystemTypes)amount;
Logger.Info($" {player.Data.PlayerName} is trying to sabotage: {Sabo}", "SabotageCheck");
if (Options.Gamemode.GetValue() == 0 || Options.Gamemode.GetValue() == 1)
{
if (Sabo == SystemTypes.LifeSupp && Options.DisableOxygen.GetBool() ||
Sabo == SystemTypes.Reactor && Options.DisableReactor.GetBool() ||
Sabo == SystemTypes.Electrical && Options.DisableLights.GetBool() ||
Sabo == SystemTypes.Comms && Options.DisableComms.GetBool() ||
Sabo == SystemTypes.HeliSabotage && Options.DisableHeli.GetBool() ||
Sabo == SystemTypes.MushroomMixupSabotage && Options.DisableMushroomMixup.GetBool() ||
player.Data.IsDead && !Options.DeadImpostorsCanSabotage.GetBool())
{
Logger.Info($" Sabotage {Sabo} by: {player.Data.PlayerName} was blocked", "SabotageCheck");
return false;
}
return true;
}
if (Options.Gamemode.GetValue() == 2)
{
if (Sabo == SystemTypes.LifeSupp && Options.SNSDisableOxygen.GetBool() ||
Sabo == SystemTypes.Reactor && Options.SNSDisableReactor.GetBool() ||
Sabo == SystemTypes.Electrical && Options.SNSDisableLights.GetBool() ||
Sabo == SystemTypes.Comms && Options.SNSDisableComms.GetBool() ||
Sabo == SystemTypes.HeliSabotage && Options.SNSDisableHeli.GetBool() ||
Sabo == SystemTypes.MushroomMixupSabotage && Options.SNSDisableMushroomMixup.GetBool() ||
player.Data.IsDead && !Options.DeadImpostorsCanSabotage.GetBool())
{
Logger.Info($" Sabotage {Sabo} by: {player.Data.PlayerName} was blocked", "SnSSabotageCheck");
return false;
}
return true;
}
else return true;
}
}
[HarmonyPatch(typeof(ShipStatus), nameof(ShipStatus.CloseDoorsOfType))]
class ShipStatusCloseDoorsPatch
{
public static bool Prefix(SystemTypes room)
{
if (!AmongUsClient.Instance.AmHost) return true;
Logger.Info($" Trying to close the door in: {room}", "DoorCheck");
if (Options.DisableCloseDoor.GetBool() && (Options.Gamemode.GetValue() == 0 || Options.Gamemode.GetValue() == 1) || Options.Gamemode.GetValue() == 2 && Options.SNSDisableCloseDoor.GetBool())
{
Logger.Info($" Door sabotage in: {room} was blocked", "DoorCheck");
return false;
}
else return true;
}
}
[HarmonyPatch(typeof(ShipStatus), nameof(ShipStatus.UpdateSystem), typeof(SystemTypes), typeof(PlayerControl), typeof(MessageReader))]
public static class MessageReaderUpdateSystemPatch
{
public static bool Prefix(ShipStatus __instance, [HarmonyArgument(0)] SystemTypes systemType, [HarmonyArgument(1)] PlayerControl player, [HarmonyArgument(2)] MessageReader reader)
{
if (systemType is
SystemTypes.Ventilation
or SystemTypes.Security
or SystemTypes.Decontamination
or SystemTypes.Decontamination2
or SystemTypes.Decontamination3
or SystemTypes.MedBay) return true;
if (player.Data.ClientId == AmongUsClient.Instance.HostId) return true;
var amount = MessageReader.Get(reader).ReadByte();
if (EACR.RpcUpdateSystemCheck(player, systemType, amount))
{
Logger.Info("EACR patched Sabotage RPC", "MessageReaderUpdateSystemPatch");
return false;
}
else return true;
}
}