Files
AmongUsRevamped/Patches/PlayerControlPatches.cs
T

98 lines
4.0 KiB
C#

using AmongUs.Data;
using AmongUs.GameOptions;
using Hazel;
using InnerNet;
using System;
using UnityEngine;
namespace AmongUsRevamped;
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ReportDeadBody))]
class ReportDeadBodyPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] NetworkedPlayerInfo target)
{
if (!AmongUsClient.Instance.AmHost) return true;
if (Options.DisableReport.GetBool() && target != null || Options.Gamemode.GetValue() == 2)
{
Logger.Info($" Stopped {__instance.Data.PlayerName} reporting the body of {target.PlayerName}", "ReportDeadBodyPatch");
return false;
}
else return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MurderPlayer))]
internal static class MurderPlayerPatch
{
public static readonly Dictionary<byte, int> misfireCount = new();
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] MurderResultFlags resultFlags, ref bool __state)
{
if (!AmongUsClient.Instance.AmHost) return;
//2 = Shift and Seek
if (Options.Gamemode.GetValue() == 2 && !Utils.isHideNSeek)
{
if (!resultFlags.HasFlag(MurderResultFlags.Succeeded))
return;
byte playerId = __instance.Data.PlayerId;
if (target.Data.PlayerId == __instance.shapeshiftTargetPlayerId)
{
Logger.Info($" {__instance.Data.PlayerName} correctly killed {target.Data.PlayerName} ", "SNSKillManager");
}
else
{
if (!misfireCount.ContainsKey(playerId))
misfireCount[playerId] = 0;
misfireCount[playerId]++;
if (misfireCount[__instance.Data.PlayerId] < Options.MisfiresToSuicide.GetFloat())
{
__instance.RpcSetRole(RoleTypes.Crewmate);
__instance.isNew = true;
Logger.Info($" {__instance.Data.PlayerName} killed {target.Data.PlayerName} incorrectly and can't kill for {Options.CantKillTime.GetInt()}s", "SNSKillManager");
Logger.SendInGame($" {__instance.Data.PlayerName} killed {target.Data.PlayerName} incorrectly and can't kill for {Options.CantKillTime.GetInt()}s");
new LateTask(() =>
{
__instance.isNew = false;
if (!__instance.Data.IsDead) {__instance.RpcSetRole(RoleTypes.Shapeshifter, false);}
}, Options.CantKillTime.GetInt(), "SNSResetRole");
}
if (misfireCount[__instance.Data.PlayerId] >= Options.MisfiresToSuicide.GetFloat())
{
__instance.RpcSetRole(RoleTypes.ImpostorGhost);
Logger.Info($" {__instance.Data.PlayerName} misfired {misfireCount[playerId]} times and suicided", "SNSKillManager");
Logger.SendInGame($" {__instance.Data.PlayerName} misfired {misfireCount[playerId]} times and suicided");
}
}
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckShapeshift))]
internal static class CheckShapeshiftPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (!AmongUsClient.Instance.AmHost) return true;
// Canceling a Shapeshift freezes the player until they successfully Shapeshift again. Unavoidable game logic.
if (Options.Gamemode.GetValue() == 2 && !Utils.isHideNSeek && __instance.isNew)
{
Logger.Info($" {__instance.Data.PlayerName} shapeshifted during misfire cooldown, making the game temporarily freeze them.", "SNSShapeshiftManager");
Logger.SendInGame($" {__instance.Data.PlayerName} shapeshifted during misfire cooldown, making the game temporarily freeze them.");
return false;
}
else return true;
}
}