mirror of
https://github.com/ApeMV/AmongUsRevamped.git
synced 2026-10-20 01:46:28 +00:00
98 lines
4.0 KiB
C#
98 lines
4.0 KiB
C#
using AmongUs.Data;
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using AmongUs.GameOptions;
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using Hazel;
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using InnerNet;
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using System;
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using UnityEngine;
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namespace AmongUsRevamped;
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[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ReportDeadBody))]
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class ReportDeadBodyPatch
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{
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public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] NetworkedPlayerInfo target)
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{
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if (!AmongUsClient.Instance.AmHost) return true;
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if (Options.DisableReport.GetBool() && target != null || Options.Gamemode.GetValue() == 2)
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{
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Logger.Info($" Stopped {__instance.Data.PlayerName} reporting the body of {target.PlayerName}", "ReportDeadBodyPatch");
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return false;
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}
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else return true;
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}
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}
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[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MurderPlayer))]
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internal static class MurderPlayerPatch
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{
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public static readonly Dictionary<byte, int> misfireCount = new();
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public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] MurderResultFlags resultFlags, ref bool __state)
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{
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if (!AmongUsClient.Instance.AmHost) return;
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//2 = Shift and Seek
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if (Options.Gamemode.GetValue() == 2 && !Utils.isHideNSeek)
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{
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if (!resultFlags.HasFlag(MurderResultFlags.Succeeded))
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return;
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byte playerId = __instance.Data.PlayerId;
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if (target.Data.PlayerId == __instance.shapeshiftTargetPlayerId)
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{
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Logger.Info($" {__instance.Data.PlayerName} correctly killed {target.Data.PlayerName} ", "SNSKillManager");
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}
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else
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{
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if (!misfireCount.ContainsKey(playerId))
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misfireCount[playerId] = 0;
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misfireCount[playerId]++;
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if (misfireCount[__instance.Data.PlayerId] < Options.MisfiresToSuicide.GetFloat())
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{
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__instance.RpcSetRole(RoleTypes.Crewmate);
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__instance.isNew = true;
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Logger.Info($" {__instance.Data.PlayerName} killed {target.Data.PlayerName} incorrectly and can't kill for {Options.CantKillTime.GetInt()}s", "SNSKillManager");
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Logger.SendInGame($" {__instance.Data.PlayerName} killed {target.Data.PlayerName} incorrectly and can't kill for {Options.CantKillTime.GetInt()}s");
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new LateTask(() =>
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{
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__instance.isNew = false;
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if (!__instance.Data.IsDead) {__instance.RpcSetRole(RoleTypes.Shapeshifter, false);}
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}, Options.CantKillTime.GetInt(), "SNSResetRole");
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}
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if (misfireCount[__instance.Data.PlayerId] >= Options.MisfiresToSuicide.GetFloat())
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{
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__instance.RpcSetRole(RoleTypes.ImpostorGhost);
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Logger.Info($" {__instance.Data.PlayerName} misfired {misfireCount[playerId]} times and suicided", "SNSKillManager");
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Logger.SendInGame($" {__instance.Data.PlayerName} misfired {misfireCount[playerId]} times and suicided");
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}
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}
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}
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}
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}
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[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckShapeshift))]
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internal static class CheckShapeshiftPatch
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{
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public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
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{
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if (!AmongUsClient.Instance.AmHost) return true;
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// Canceling a Shapeshift freezes the player until they successfully Shapeshift again. Unavoidable game logic.
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if (Options.Gamemode.GetValue() == 2 && !Utils.isHideNSeek && __instance.isNew)
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{
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Logger.Info($" {__instance.Data.PlayerName} shapeshifted during misfire cooldown, making the game temporarily freeze them.", "SNSShapeshiftManager");
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Logger.SendInGame($" {__instance.Data.PlayerName} shapeshifted during misfire cooldown, making the game temporarily freeze them.");
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return false;
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}
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else return true;
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}
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}
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