mirror of
https://github.com/ApeMV/AmongUsRevamped.git
synced 2026-10-20 01:46:28 +00:00
38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using System;
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namespace AmongUsRevamped;
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[HarmonyPatch(typeof(GameStartManager), nameof(GameStartManager.Update))]
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public static class GameStartManagerUpdatePatch
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{
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public static bool CustomTimerApplied;
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public static bool Autostarting;
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public static void Prefix(GameStartManager __instance)
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{
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if (!AmongUsClient.Instance.AmHost || AmongUsClient.Instance == null) return;
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__instance.MinPlayers = 1;
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if (Main.AutoStart.Value && OnGameJoinedPatch.AutoStartCheck && GameStartManager.InstanceExists && GameStartManager.Instance.startState != GameStartManager.StartingStates.Countdown && GameData.Instance?.PlayerCount >= Options.PlayerAutoStart.GetInt())
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{
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GameStartManager.Instance.startState = GameStartManager.StartingStates.Countdown;
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GameStartManager.Instance.countDownTimer = Options.AutoStartTimer.GetFloat();
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GameStartManager.Instance?.StartButton.gameObject.SetActive(false);
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Autostarting = true;
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}
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if (__instance.startState == GameStartManager.StartingStates.Countdown && !CustomTimerApplied && !Autostarting)
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{
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__instance.countDownTimer = Options.StartCountdown.GetInt();
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CustomTimerApplied = true;
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}
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if (__instance.startState != GameStartManager.StartingStates.Countdown)
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{
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Autostarting = false;
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CustomTimerApplied = false;
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}
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}
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} |