Files
AmongUsRevamped/Modules/CustomRoleManagement.cs
T

179 lines
5.7 KiB
C#

using AmongUs.GameOptions;
using System;
using InnerNet;
using UnityEngine;
namespace AmongUsRevamped;
public static class CustomRoleManagement
{
public static Dictionary<byte, string> PlayerRoles = new Dictionary<byte, string>();
private static readonly System.Random random = new System.Random();
public static void AssignRoles()
{
// crewmateRoles = assigned with crewmate role base
// impostorRoles = assigned with impostor role base
List<(string roleName, int percentage)> crewmateRoles = new()
{
("Jester", Options.JesterPerc.GetInt()),
("Mayor", Options.MayorPerc.GetInt())
};
List<(string roleName, int percentage)> impostorRoles = new()
{
};
List<PlayerControl> availablePlayers = new();
foreach (var player in PlayerControl.AllPlayerControls) availablePlayers.Add(player);
availablePlayers = availablePlayers.OrderBy(x => random.Next()).ToList();
PlayerRoles.Clear();
HashSet<string> assignedRoles = new HashSet<string>();
HashSet<string> attemptedRoles = new HashSet<string>();
foreach (var player in availablePlayers)
{
bool isCrewmate = !player.Data.Role.IsImpostor;
var rolesToAssign = isCrewmate ? crewmateRoles : impostorRoles;
foreach (var (roleName, percentage) in rolesToAssign)
{
if (attemptedRoles.Contains(roleName)) continue;
attemptedRoles.Add(roleName);
int randomValue = random.Next(0, 101);
Logger.Info($"{roleName}, Value: {randomValue}, Percentage: {percentage}", "StartGameCustomRole1");
if (randomValue >= percentage) continue;
if (PlayerRoles.ContainsKey(player.PlayerId)) continue;
PlayerRoles[player.PlayerId] = roleName;
assignedRoles.Add(roleName);
Logger.Info($"({player.PlayerId}) {player.Data.PlayerName} -> {roleName}", "StartGameCustomRole2");
break;
}
}
}
public static string TD(string input)
{
if (string.IsNullOrEmpty(input)) return input;
var sb = new System.Text.StringBuilder(input.Length);
foreach (char c in input)
{
if (char.IsDigit(c))
sb.Append(Main.CircledDigits[c - '0']);
else
sb.Append(c);
}
return sb.ToString();
}
public static string GetActiveRoles()
{
var crewmateRoles = new List<string>();
var neutralRoles = new List<string>();
var impostorRoles = new List<string>();
var lines = new List<string>();
if (Options.MayorPerc.GetInt() > 1) crewmateRoles.Add(Translator.Get("Mayor") + TD(Options.MayorPerc.GetInt().ToString()) + "%");
if (Options.JesterPerc.GetInt() > 1) neutralRoles.Add(Translator.Get("Jester") + TD(Options.JesterPerc.GetInt().ToString()) + "%");
void AddCategory(string header, List<string> roles)
{
if (roles.Count == 0) return;
if (lines.Count > 0) lines.Add("");
lines.Add(header);
lines.AddRange(roles);
}
AddCategory("Crewmate:", crewmateRoles);
AddCategory("Neutral:", neutralRoles);
AddCategory("Impostor:", impostorRoles);
return lines.Count > 0 ? string.Join("\n", lines) : string.Empty;
}
public static bool HandlingRoleMessages = false;
private static int PendingRoleMessages = 0;
public static void SendRoleMessages(Dictionary<string, string> roleMessages)
{
HashSet<string> sentRoles = new HashSet<string>();
var players = PlayerControl.AllPlayerControls.ToArray().ToList();
float delay = 0f;
PendingRoleMessages = 0;
HandlingRoleMessages = false;
foreach (var player in players)
{
if (!PlayerRoles.TryGetValue(player.PlayerId, out string role)) continue;
if (!roleMessages.ContainsKey(role)) continue;
if (sentRoles.Contains(role)) continue;
PendingRoleMessages++;
new LateTask(() =>
{
Utils.SendPrivateMessage(player, roleMessages[role]);
PendingRoleMessages--;
if (PendingRoleMessages <= 0)
{
PendingRoleMessages = 0;
HandlingRoleMessages = false;
}
}, delay, "SendRoleMessage");
sentRoles.Add(role);
delay += 2.2f;
}
}
public static string PlayerToCustomRole()
{
if (CustomRoleManagement.PlayerRoles.Count == 0) return string.Empty;
Dictionary<string, List<string>> roleToPlayers = new Dictionary<string, List<string>>();
foreach (var kvp in CustomRoleManagement.PlayerRoles)
{
byte playerId = kvp.Key;
string role = kvp.Value;
PlayerControl pc = null;
foreach (var p in PlayerControl.AllPlayerControls)
{
if (p.PlayerId == playerId)
{
pc = p;
break;
}
}
if (pc == null) continue;
if (!roleToPlayers.ContainsKey(role)) roleToPlayers[role] = new List<string>();
roleToPlayers[role].Add(pc.Data.PlayerName);
}
if (roleToPlayers.Count == 0) return string.Empty;
var lines = new List<string>();
foreach (var entry in roleToPlayers)
{
string players = string.Join(", ", entry.Value);
lines.Add($"{entry.Key}: {players}");
}
return string.Join("\n", lines);
}
}