Files
AmongUsRevamped/Patches/GameStartManagerPatch.cs
T

101 lines
4.2 KiB
C#

using System;
using TMPro;
using UnityEngine;
namespace AmongUsRevamped;
[HarmonyPatch(typeof(GameStartManager), nameof(GameStartManager.Update))]
public static class GameStartManagerUpdatePatch
{
public static bool CustomTimerApplied;
public static bool Autostarting;
public static void Prefix(GameStartManager __instance)
{
if (!AmongUsClient.Instance.AmHost || AmongUsClient.Instance == null) return;
__instance.MinPlayers = 1;
if (Main.AutoStart.Value && OnGameJoinedPatch.AutoStartCheck && GameStartManager.InstanceExists && GameStartManager.Instance.startState != GameStartManager.StartingStates.Countdown && GameData.Instance?.PlayerCount >= Options.PlayerAutoStart.GetInt())
{
GameStartManager.Instance.startState = GameStartManager.StartingStates.Countdown;
GameStartManager.Instance.countDownTimer = Options.AutoStartTimer.GetFloat();
GameStartManager.Instance?.StartButton.gameObject.SetActive(false);
Autostarting = true;
}
if (__instance.startState == GameStartManager.StartingStates.Countdown && !CustomTimerApplied && !Autostarting)
{
__instance.countDownTimer = Options.StartCountdown.GetInt();
CustomTimerApplied = true;
}
if (__instance.startState != GameStartManager.StartingStates.Countdown)
{
Autostarting = false;
CustomTimerApplied = false;
}
}
public static void Postfix(GameStartManager __instance)
{
string warningMessage = "";
if (!AmongUsClient.Instance.AmHost) return;
if (warningMessage == "")
{
GameStartManagerStartPatch.warningText.gameObject.SetActive(false);
}
else
{
GameStartManagerStartPatch.warningText.text = warningMessage;
GameStartManagerStartPatch.warningText.gameObject.SetActive(true);
}
__instance.GameStartText.transform.localPosition = new Vector3(__instance.GameStartText.transform.localPosition.x, 2f, __instance.GameStartText.transform.localPosition.z);
GameStartManagerStartPatch.cancelButton.gameObject.SetActive(__instance.startState == GameStartManager.StartingStates.Countdown);
}
}
[HarmonyPatch(typeof(GameStartManager), nameof(GameStartManager.Start))]
public class GameStartManagerStartPatch
{
public static TextMeshPro warningText;
private static Vector3 GameStartTextlocalPosition;
public static PassiveButton cancelButton;
public static void Postfix(GameStartManager __instance)
{
warningText = UnityEngine.Object.Instantiate(__instance.GameStartText, __instance.transform.parent);
warningText.name = "WarningText";
warningText.transform.localPosition = new(0f, __instance.transform.localPosition.y + 3f, -1f);
warningText.gameObject.SetActive(false);
cancelButton = UnityEngine.Object.Instantiate(__instance.StartButton, __instance.transform);
cancelButton.name = "CancelButton";
var cancelLabel = cancelButton.buttonText;
cancelLabel.DestroyTranslator();
cancelLabel.text = "Cancel";
//cancelButton.transform.localScale = new(0.5f, 0.5f, 1f);
var cancelButtonInactiveRenderer = cancelButton.inactiveSprites.GetComponent<SpriteRenderer>();
cancelButtonInactiveRenderer.color = new(0.8f, 0f, 0f, 1f);
var cancelButtonActiveRenderer = cancelButton.activeSprites.GetComponent<SpriteRenderer>();
cancelButtonActiveRenderer.color = Color.red;
var cancelButtonInactiveShine = cancelButton.inactiveSprites.transform.Find("Shine");
if (cancelButtonInactiveShine)
{
cancelButtonInactiveShine.gameObject.SetActive(false);
}
cancelButton.activeTextColor = cancelButton.inactiveTextColor = Color.white;
//cancelButton.transform.localPosition = new(2f, 0.13f, 0f);
GameStartTextlocalPosition = __instance.GameStartText.transform.localPosition;
cancelButton.OnClick = new();
cancelButton.OnClick.AddListener((UnityEngine.Events.UnityAction)(() =>
{
__instance.ResetStartState();
}));
cancelButton.gameObject.SetActive(false);
}
}