Files
AmongUsRevamped/Patches/PlayerControlPatches.cs
T
Ape 9d20bdfb95 Transfer HNSR -> AUR
Time to pray to God this all goes well!
2025-12-17 16:08:45 +01:00

161 lines
6.5 KiB
C#

using AmongUs.Data;
using AmongUs.GameOptions;
using Hazel;
using InnerNet;
using System;
namespace AmongUsRevamped;
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixedUpdate))]
class FixedUpdateInGamePatch
{
public static void Postfix(PlayerControl __instance)
{
if (__instance == null || __instance.PlayerId == 255) return;
// 0Kc
if (Options.Gamemode.GetValue() == 1 && !Utils.isHideNSeek && Main.NormalOptions.KillCooldown != 0.01f)
{
Main.NormalOptions.KillCooldown = 0.01f;
if (Options.NoKcdSettingsOverride.GetBool())
{
Main.NormalOptions.EmergencyCooldown = 0;
Main.NormalOptions.DiscussionTime = 0;
Main.NormalOptions.VotingTime = 30;
Main.NormalOptions.TaskBarMode = 0;
Main.NormalOptions.NumCommonTasks = 0;
Main.NormalOptions.NumShortTasks = 1;
Main.NormalOptions.NumLongTasks = 0;
}
}
// SnS
if (Options.Gamemode.GetValue() == 2 && !Utils.isHideNSeek && Main.NormalOptions.KillCooldown != 2.5f)
{
Main.NormalOptions.KillCooldown = 2.5f;
if (Options.SNSSettingsOverride.GetBool())
{
Main.NormalOptions.NumEmergencyMeetings = 0;
Main.NormalOptions.TaskBarMode = 0;
Options.DisableSabotage.SetValue(1);
Options.DisableCloseDoor.SetValue(1);
Options.DisableReport.SetValue(1);
}
}
if (Options.Gamemode.GetValue() == 0 && Main.NormalOptions.KillCooldown <= 0.01f)
{
Main.NormalOptions.KillCooldown = 25f;
}
if (AmongUsClient.Instance.AmHost)
{
if (__instance.Data.PlayerLevel != 0 && __instance.Data.PlayerLevel < Options.KickLowLevelPlayer.GetInt() && __instance.Data.ClientId != AmongUsClient.Instance.HostId)
{
if (!Options.TempBanLowLevelPlayer.GetBool())
{
AmongUsClient.Instance.KickPlayer(__instance.Data.ClientId, false);
Logger.Info($" {__instance.Data.PlayerName} was kicked for being under level {Options.KickLowLevelPlayer.GetInt()}", "KickLowLevelPlayer");
Logger.SendInGame($" {__instance.Data.PlayerName} was kicked for being under level {Options.KickLowLevelPlayer.GetInt()}");
}
else
{
AmongUsClient.Instance.KickPlayer(__instance.Data.ClientId, true);
Logger.Info($" {__instance.Data.PlayerName} was banned for being under level {Options.KickLowLevelPlayer.GetInt()} ", "BanLowLevelPlayer");
Logger.SendInGame($" {__instance.Data.PlayerName} was banned for being under level {Options.KickLowLevelPlayer.GetInt()}");
}
}
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ReportDeadBody))]
class ReportDeadBodyPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] NetworkedPlayerInfo target)
{
if (!AmongUsClient.Instance.AmHost) return true;
if (Options.DisableReport.GetBool() && target != null)
{
Logger.Info($" Stopped {__instance.Data.PlayerName} reporting the body of {target.PlayerName}", "ReportDeadBodyPatch");
return false;
}
else return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MurderPlayer))]
internal static class MurderPlayerPatch
{
public static readonly Dictionary<byte, int> misfireCount = new();
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] MurderResultFlags resultFlags, ref bool __state)
{
if (!AmongUsClient.Instance.AmHost) return;
//2 = Shift and Seek
if (Options.Gamemode.GetValue() == 2 && !Utils.isHideNSeek)
{
if (!resultFlags.HasFlag(MurderResultFlags.Succeeded))
return;
byte playerId = __instance.Data.PlayerId;
if (target.Data.PlayerId == __instance.shapeshiftTargetPlayerId)
{
Logger.Info($" {__instance.Data.PlayerName} correctly killed {target.Data.PlayerName} ", "SNSKillManager");
}
else
{
if (!misfireCount.ContainsKey(playerId))
misfireCount[playerId] = 0;
misfireCount[playerId]++;
__instance.RpcSetRole(RoleTypes.Crewmate);
__instance.isNew = true;
Logger.Info($" {__instance.Data.PlayerName} killed {target.Data.PlayerName} incorrectly and can't kill for {Options.CantKillTime.GetInt()}s", "SNSKillManager");
Logger.SendInGame($" {__instance.Data.PlayerName} killed {target.Data.PlayerName}, incorrectly and can't kill for {Options.CantKillTime.GetInt()}s");
new LateTask(() =>
{
__instance.isNew = false;
if (!__instance.Data.IsDead) {__instance.RpcSetRole(RoleTypes.Shapeshifter, false);}
}, Options.CantKillTime.GetInt(), "SNSResetRole");
if (misfireCount[__instance.Data.PlayerId] >= Options.MisfiresToSuicide.GetValue())
{
__instance.RpcSetRole(RoleTypes.ImpostorGhost);
Logger.Info($" {__instance.Data.PlayerName} misfired {misfireCount[playerId]} times and suicided", "SNSKillManager");
Logger.SendInGame($" {__instance.Data.PlayerName} misfired {misfireCount[playerId]} times and suicided");
}
}
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckShapeshift))]
internal static class CheckShapeshiftPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (!AmongUsClient.Instance.AmHost) return true;
// Canceling a Shapeshift freezes the player until they successfully Shapeshift again. Unavoidable game logic.
if (Options.Gamemode.GetValue() == 2 && !Utils.isHideNSeek && __instance.isNew)
{
Logger.Info($" {__instance.Data.PlayerName} shapeshifted during misfire cooldown, making the game temporarily freeze them.", "SNSShapeshiftManager");
Logger.SendInGame($" {__instance.Data.PlayerName} shapeshifted during misfire cooldown, making the game temporarily freeze them.");
return false;
}
else return true;
}
}