Files
AmongUsRevamped/Patches/GameStartManagerPatch.cs
T
2026-01-23 17:39:24 +01:00

125 lines
4.4 KiB
C#

using System;
using TMPro;
using UnityEngine;
namespace AmongUsRevamped;
[HarmonyPatch(typeof(GameStartManager), nameof(GameStartManager.Update))]
public static class GameStartManagerUpdatePatch
{
public static bool CustomTimerApplied;
public static bool Autostarting;
public static void Prefix(GameStartManager __instance)
{
if (__instance == null || MeetingHud.Instance != null) return;
if (AmongUsClient.Instance == null || !AmongUsClient.Instance.AmHost) return;
if (__instance.StartButton == null || __instance.GameStartText == null) return;
__instance.MinPlayers = 1;
if (Main.AutoStart.Value &&
OnGameJoinedPatch.AutoStartCheck &&
GameStartManager.InstanceExists &&
__instance.startState != GameStartManager.StartingStates.Countdown &&
GameData.Instance?.PlayerCount >= Options.PlayerAutoStart.GetInt())
{
__instance.startState = GameStartManager.StartingStates.Countdown;
__instance.countDownTimer = Options.AutoStartTimer.GetFloat();
__instance.StartButton.gameObject.SetActive(false);
Autostarting = true;
}
if (__instance.startState == GameStartManager.StartingStates.Countdown && !CustomTimerApplied && !Autostarting)
{
__instance.countDownTimer = Options.StartCountdown.GetInt();
CustomTimerApplied = true;
}
if (__instance.startState != GameStartManager.StartingStates.Countdown)
{
Autostarting = false;
CustomTimerApplied = false;
}
}
public static void Postfix(GameStartManager __instance)
{
string warningMessage = "";
if (!AmongUsClient.Instance.AmHost || __instance.GameStartText == null) return;
if (GameStartManagerStartPatch.warningText != null)
{
if (warningMessage == "")
{
GameStartManagerStartPatch.warningText.gameObject.SetActive(false);
}
else
{
GameStartManagerStartPatch.warningText.text = warningMessage;
GameStartManagerStartPatch.warningText.gameObject.SetActive(true);
}
}
if (__instance.GameStartText != null)
{
__instance.GameStartText.transform.localPosition =
new Vector3(__instance.GameStartText.transform.localPosition.x, 2f, __instance.GameStartText.transform.localPosition.z);
}
if (GameStartManagerStartPatch.cancelButton != null)
{
GameStartManagerStartPatch.cancelButton.gameObject.SetActive(
__instance.startState == GameStartManager.StartingStates.Countdown);
}
}
}
[HarmonyPatch(typeof(GameStartManager), nameof(GameStartManager.Start))]
public class GameStartManagerStartPatch
{
public static TextMeshPro warningText;
public static PassiveButton cancelButton;
public static bool Prefix(GameStartManager __instance)
{
// If we are not in lobby, skip vanilla Start
if (__instance == null) return false;
if (!Utils.IsLobby) return false;
// Ensure all required objects exist
if (__instance.GameStartText == null || __instance.StartButton == null)
return false;
return true;
}
public static void Postfix(GameStartManager __instance)
{
if (__instance == null || !Utils.IsLobby) return;
warningText = UnityEngine.Object.Instantiate(__instance.GameStartText, __instance.transform.parent);
warningText.name = "WarningText";
warningText.transform.localPosition = new Vector3(0f, __instance.transform.localPosition.y + 3f, -1f);
warningText.gameObject.SetActive(false);
cancelButton = UnityEngine.Object.Instantiate(__instance.StartButton, __instance.transform);
cancelButton.name = "CancelButton";
var cancelLabel = cancelButton.buttonText;
cancelLabel.DestroyTranslator();
cancelLabel.text = "Cancel";
cancelButton.activeTextColor = cancelButton.inactiveTextColor = Color.white;
cancelButton.gameObject.SetActive(false);
cancelButton.OnClick = new();
cancelButton.OnClick.AddListener((UnityEngine.Events.UnityAction)(() =>
{
__instance.ResetStartState();
}));
}
}