Files
Ape 9d20bdfb95 Transfer HNSR -> AUR
Time to pray to God this all goes well!
2025-12-17 16:08:45 +01:00

163 lines
6.3 KiB
C#

using System;
using BepInEx.Configuration;
using UnityEngine;
namespace AmongUsRevamped;
// Credit: https://github.com/tukasa0001/TownOfHost
public class ClientOptionItem
{
public static SpriteRenderer CustomBackground;
private static List<ToggleButtonBehaviour> OptionButtons;
private readonly ConfigEntry<bool> Config;
public readonly ToggleButtonBehaviour ToggleButton;
private ClientOptionItem(
string name,
ConfigEntry<bool> config,
OptionsMenuBehaviour optionsMenuBehaviour,
Action additionalOnClickAction = null)
{
try
{
Config = config;
ToggleButtonBehaviour mouseMoveToggle = optionsMenuBehaviour.DisableMouseMovement;
if (CustomBackground == null)
{
CustomBackground = UnityEngine.Object.Instantiate(optionsMenuBehaviour.Background, optionsMenuBehaviour.transform);
CustomBackground.name = "CustomBackground";
CustomBackground.transform.localScale = new(0.9f, 0.9f, 1f);
CustomBackground.transform.localPosition += Vector3.back * 8;
CustomBackground.size += new Vector2(3f, 0f);
CustomBackground.gameObject.SetActive(false);
ToggleButtonBehaviour closeButton = UnityEngine.Object.Instantiate(mouseMoveToggle, CustomBackground.transform);
closeButton.transform.localPosition = new(2.6f, -2.3f, -6f);
closeButton.name = "Back";
closeButton.Text.text = "Back";
closeButton.Background.color = Palette.DisabledGrey;
var closePassiveButton = closeButton.GetComponent<PassiveButton>();
closePassiveButton.OnClick = new();
closePassiveButton.OnClick.AddListener(new Action(() => { CustomBackground.gameObject.SetActive(false); }));
UiElement[] selectableButtons = optionsMenuBehaviour.ControllerSelectable.ToArray();
PassiveButton leaveButton = null;
PassiveButton returnButton = null;
foreach (UiElement button in selectableButtons)
{
if (button == null) continue;
switch (button.name)
{
case "LeaveGameButton":
leaveButton = button.GetComponent<PassiveButton>();
break;
case "ReturnToGameButton":
returnButton = button.GetComponent<PassiveButton>();
break;
}
}
Transform generalTab = mouseMoveToggle.transform.parent.parent.parent;
ToggleButtonBehaviour modOptionsButton = UnityEngine.Object.Instantiate(mouseMoveToggle, generalTab);
modOptionsButton.transform.localPosition = leaveButton?.transform.localPosition ?? new(0f, -2.4f, 1f);
modOptionsButton.name = "AUR Options";
modOptionsButton.Text.text = "AUR Options";
modOptionsButton.Background.color = new Color32(0, 165, 255, byte.MaxValue);
var modOptionsPassiveButton = modOptionsButton.GetComponent<PassiveButton>();
modOptionsPassiveButton.OnClick = new();
modOptionsPassiveButton.OnClick.AddListener(new Action(() =>
{
AdjustButtonPositions();
CustomBackground.gameObject.SetActive(true);
}));
if (leaveButton != null && leaveButton.transform != null) leaveButton.transform.localPosition = new(-1.35f, -2.411f, -1f);
if (returnButton != null) returnButton.transform.localPosition = new(1.35f, -2.411f, -1f);
OptionButtons = [];
}
ToggleButton = UnityEngine.Object.Instantiate(mouseMoveToggle, CustomBackground.transform);
OptionButtons.Add(ToggleButton);
ToggleButton.transform.localPosition = new(
(OptionButtons.Count - 1) % 3 == 0 ? -2.6f : ((OptionButtons.Count - 1) % 3 == 1 ? 0f : 2.6f),
2.2f - (0.5f * ((OptionButtons.Count - 1) / 3)),
-6f);
ToggleButton.name = name;
ToggleButton.Text.text = name;
var passiveButton = ToggleButton.GetComponent<PassiveButton>();
passiveButton.OnClick = new();
passiveButton.OnClick.AddListener(new Action(() =>
{
if (config != null) config.Value = !config.Value;
UpdateToggle();
additionalOnClickAction?.Invoke();
}));
UpdateToggle();
}
catch (Exception e)
{
Logger.Error(e.ToString(), "ClientOptionItem.Create");
}
}
public static ClientOptionItem Create(
string name,
ConfigEntry<bool> config,
OptionsMenuBehaviour optionsMenuBehaviour,
Action additionalOnClickAction = null)
{
return new(name, config, optionsMenuBehaviour, additionalOnClickAction);
}
private static void AdjustButtonPositions()
{
if (OptionButtons == null || OptionButtons.Count == 0) return;
int totalRows = (OptionButtons.Count + 2) / 3;
float topPosition = 2.2f;
float bottomLimit = -1.6f;
float availableHeight = topPosition - bottomLimit;
float rowSpacing = totalRows > 1 ? availableHeight / (totalRows - 1) : 0f;
for (int i = 0; i < OptionButtons.Count; i++)
{
var button = OptionButtons[i];
if (button == null) continue;
int row = i / 3;
int col = i % 3;
float xPos = col switch
{
0 => -2.6f,
1 => 0f,
_ => 2.6f
};
float yPos = topPosition - (row * rowSpacing);
button.transform.localPosition = new Vector3(xPos, yPos, -6f);
}
}
public void UpdateToggle()
{
if (ToggleButton == null) return;
Color32 color = Config is { Value: true } ? new(0, 165, 255, byte.MaxValue) : new Color32(77, 77, 77, byte.MaxValue);
ToggleButton.Background.color = color;
ToggleButton.Rollover?.ChangeOutColor(color);
}
}