using AmongUs.Data; using AmongUs.GameOptions; using Hazel; using InnerNet; using System; using TMPro; using UnityEngine; using UnityEngine.UI; namespace AmongUsRevamped; [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ReportDeadBody))] class ReportDeadBodyPatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] NetworkedPlayerInfo target) { if (!AmongUsClient.Instance.AmHost || __instance == null) return true; if (Options.DisableAnnoyingMeetingCalls.GetBool() && !Utils.CanCallMeetings && !Options.ChatBeforeFirstMeeting.GetBool() && target == null) { Logger.Info($" {__instance.Data.PlayerName} is calling a meeting too fast, attempt blocked", "ReportDeadBodyPatch"); return false; } // target == null means meeting if (target == null) return true; if (Options.Gamemode.GetValue() == 2 || Options.Gamemode.GetValue() == 3) { Logger.Info($" Stopped {__instance.Data.PlayerName} reporting the body of {target.PlayerName}", "ReportDeadBodyPatch"); return false; } else return true; } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MurderPlayer))] internal static class MurderPlayerPatch { public static readonly Dictionary misfireCount = new(); public static readonly Dictionary killCount = new(); public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] MurderResultFlags resultFlags, ref bool __state) { if (!AmongUsClient.Instance.AmHost || !resultFlags.HasFlag(MurderResultFlags.Succeeded)) return; byte playerId = __instance.Data.PlayerId; if (!killCount.ContainsKey(playerId)) { killCount[playerId] = 0; } if (!__instance.isNew) { killCount[playerId]++; Logger.Info($" {__instance.Data.PlayerName} killed {target.Data.PlayerName}", "MurderPlayer"); if (target == PlayerControl.LocalPlayer || PlayerControl.LocalPlayer.Data.IsDead) { foreach (var p in PlayerControl.AllPlayerControls) { if (p.Data.Role.IsImpostor) { p.cosmetics.nameText.text = $"{p.Data.PlayerName}({killCount[__instance.Data.PlayerId]}†)"; } else { p.cosmetics.nameText.text = $"{p.Data.PlayerName}({PlayerControlCompleteTaskPatch.playerTasksCompleted[p]}/{PlayerControlCompleteTaskPatch.tasksPerPlayer[p]})"; } } } } //2 = Shift and Seek if (Options.Gamemode.GetValue() == 2 && !Utils.isHideNSeek) { if (!resultFlags.HasFlag(MurderResultFlags.Succeeded)) return; if (target.Data.PlayerId == __instance.shapeshiftTargetPlayerId) { Logger.Info($" {__instance.Data.PlayerName} correctly killed {target.Data.PlayerName} ", "SNSKillManager"); } else { if (!misfireCount.ContainsKey(playerId)) misfireCount[playerId] = 0; misfireCount[playerId]++; if (misfireCount[__instance.Data.PlayerId] < Options.MisfiresToSuicide.GetFloat()) { __instance.RpcSetRole(RoleTypes.Crewmate); __instance.isNew = true; Logger.Info($" {__instance.Data.PlayerName} killed {target.Data.PlayerName} incorrectly and can't kill for {Options.CantKillTime.GetInt()}s", "SNSKillManager"); Logger.SendInGame($" {__instance.Data.PlayerName} killed {target.Data.PlayerName} incorrectly and can't kill for {Options.CantKillTime.GetInt()}s"); new LateTask(() => { __instance.isNew = false; if (!__instance.Data.IsDead) {__instance.RpcSetRole(RoleTypes.Shapeshifter, false);} }, Options.CantKillTime.GetInt(), "SNSResetRole"); } if (misfireCount[__instance.Data.PlayerId] >= Options.MisfiresToSuicide.GetFloat()) { __instance.RpcSetRole(RoleTypes.ImpostorGhost); Logger.Info($" {__instance.Data.PlayerName} misfired {misfireCount[playerId]} times and suicided", "SNSKillManager"); Logger.SendInGame($" {__instance.Data.PlayerName} misfired {misfireCount[playerId]} times and suicided"); } } } } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckShapeshift))] internal static class CheckShapeshiftPatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target) { if (!AmongUsClient.Instance.AmHost) return true; // Canceling a Shapeshift freezes the player until they successfully Shapeshift again. Unavoidable game logic. if (Options.Gamemode.GetValue() == 2 && !Utils.isHideNSeek && __instance.isNew) { Logger.Info($" {__instance.Data.PlayerName} shapeshifted during misfire cooldown, making the game temporarily freeze them.", "SNSShapeshiftManager"); Logger.SendInGame($" {__instance.Data.PlayerName} shapeshifted during misfire cooldown, making the game temporarily freeze them."); return false; } else return true; } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CompleteTask))] class PlayerControlCompleteTaskPatch { public static Dictionary playerTasksCompleted = new Dictionary(); public static Dictionary tasksPerPlayer = new Dictionary(); public static List ignoredRoles = new List {"Jester"}; public static int ignoredTasks; public static int ignoredCompletedTasks; public static bool tasksInitiated; public static void Postfix(PlayerControl __instance, uint idx) { if (!AmongUsClient.Instance.AmHost) return; foreach (var p in PlayerControl.AllPlayerControls) { if (ignoredRoles.Contains(CustomRoleManagement.GetRole(p.PlayerId)) && !tasksInitiated) { ignoredTasks += p.Data.Tasks.Count; tasksInitiated = true; } if (!playerTasksCompleted.ContainsKey(p)) { playerTasksCompleted[p] = 0; } tasksPerPlayer[p] = p.Data.Tasks.Count; } playerTasksCompleted[__instance]++; if (ignoredRoles.Contains(CustomRoleManagement.GetRole(__instance.PlayerId))) { ignoredCompletedTasks = playerTasksCompleted[__instance]; } Logger.Info($" {__instance.Data.PlayerName} completed {idx}", "TaskPatch"); if (Options.Gamemode.GetValue() != 3) CalculateTaskWin(); if (PlayerControl.LocalPlayer.Data.IsDead) { TMP_Text nameText = __instance.cosmetics.nameText; nameText.text = $"{__instance.Data.PlayerName}({playerTasksCompleted[__instance]}/{tasksPerPlayer[__instance]})"; } } public static void CalculateTaskWin() { if (!Utils.GamePastRoleSelection || Utils.isHideNSeek) return; //Logger.Info($" Checking if {GameData.Instance.CompletedTasks} - {ignoredCompletedTasks} >= ({GameData.Instance.TotalTasks} - {ignoredTasks}) * 0.01 * {Options.TaskPercentNeededToWin.GetInt()}", "TaskPatch"); if ((GameData.Instance.CompletedTasks - ignoredCompletedTasks) >= (GameData.Instance.TotalTasks - ignoredTasks)*0.01*Options.TaskPercentNeededToWin.GetInt()) { Utils.ContinueEndGame((byte)GameOverReason.CrewmatesByVote); NormalGameEndChecker.CheckWinnerText("CrewmateTasks"); } } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckSporeTrigger))] public static class PlayerControlCheckSporeTriggerPatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] Mushroom mushroom) { if (!AmongUsClient.Instance.AmHost) return true; if (Options.DisableSporeTrigger.GetBool()) return false; else return true; } }