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Fixes, features, changes, the usual stuff
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@@ -32,9 +32,10 @@ public static class Utils
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public static bool IsLobby => AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Joined;
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public static bool InGame => AmongUsClient.Instance && AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started;
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public static bool isHideNSeek => GameOptionsManager.Instance.CurrentGameOptions.GameMode == GameModes.HideNSeek;
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public static bool IsOnlineGame => AmongUsClient.Instance.NetworkMode == NetworkModes.OnlineGame;
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public static bool IsShip => ShipStatus.Instance != null;
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public static bool IsCanMove => PlayerControl.LocalPlayer?.CanMove is true;
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public static bool CanMove => PlayerControl.LocalPlayer?.CanMove is true;
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public static bool IsDead => PlayerControl.LocalPlayer?.Data?.IsDead is true;
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public static bool IsFreePlay => AmongUsClient.Instance.NetworkMode == NetworkModes.FreePlay;
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