Files
Impostor/src/Impostor.Server/Net/State/Game.Data.cs
T
miniduikboot efda5bcef2 Spawn PlayerInfo's if host is not authoritive
This PlayerInfo also needs to be synced over if it is server owned
2024-08-13 21:00:51 +02:00

537 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Impostor.Api;
using Impostor.Api.Innersloth;
using Impostor.Api.Net.Inner;
using Impostor.Api.Unity;
using Impostor.Server.Events.Meeting;
using Impostor.Server.Events.Player;
using Impostor.Server.Net.Inner;
using Impostor.Server.Net.Inner.Objects;
using Impostor.Server.Net.Inner.Objects.Components;
using Impostor.Server.Net.Inner.Objects.GameManager;
using Impostor.Server.Net.Inner.Objects.ShipStatus;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace Impostor.Server.Net.State
{
internal partial class Game
{
/// <summary>
/// Used for global object, spawned by the host.
/// </summary>
private const int InvalidClient = -2;
/// <summary>
/// Used internally to set the OwnerId to the current ClientId.
/// i.e: <code>ownerId = ownerId == -3 ? this.ClientId : ownerId;</code>
/// </summary>
private const int CurrentClient = -3;
/// <summary>
/// Used to list objects that are managed by the game server.
/// </summary>
private const int ServerOwned = -4;
/// <summary>
/// The first NetId that is considered as a server owned Network ID that the client will not allocate by default.
/// </summary>
private const int MinServerNetId = 100000;
private static readonly Dictionary<uint, Type> SpawnableObjects = new()
{
[0] = typeof(InnerSkeldShipStatus),
[1] = typeof(InnerMeetingHud),
[2] = typeof(InnerLobbyBehaviour),
[4] = typeof(InnerPlayerControl),
[5] = typeof(InnerMiraShipStatus),
[6] = typeof(InnerPolusShipStatus),
[7] = typeof(InnerDleksShipStatus),
[8] = typeof(InnerAirshipStatus),
[9] = typeof(InnerHideAndSeekManager),
[10] = typeof(InnerNormalGameManager),
[11] = typeof(InnerPlayerInfo),
[12] = typeof(InnerVoteBanSystem),
[13] = typeof(InnerFungleShipStatus),
};
private static readonly Dictionary<Type, uint> SpawnableObjectIds = SpawnableObjects.ToDictionary((i) => i.Value, (i) => i.Key);
private readonly List<InnerNetObject> _allObjects = new List<InnerNetObject>();
private readonly Dictionary<uint, InnerNetObject> _allObjectsFast = new Dictionary<uint, InnerNetObject>();
private uint _nextNetId = MinServerNetId;
public T? FindObjectByNetId<T>(uint netId)
where T : IInnerNetObject
{
if (_allObjectsFast.TryGetValue(netId, out var obj))
{
return (T)(IInnerNetObject)obj;
}
return default;
}
public async ValueTask<bool> HandleGameDataAsync(IMessageReader parent, ClientPlayer sender, bool toPlayer)
{
// Find target player.
ClientPlayer? target = null;
if (toPlayer)
{
var targetId = parent.ReadPackedInt32();
if (!TryGetPlayer(targetId, out target))
{
_logger.LogWarning("Player {0} tried to send GameData to unknown player {1}.", sender.Client.Id, targetId);
return false;
}
_logger.LogTrace("Received GameData for target {0}.", targetId);
}
// Parse GameData messages.
while (parent.Position < parent.Length)
{
using var reader = parent.ReadMessage();
switch (reader.Tag)
{
case GameDataTag.DataFlag:
{
var netId = reader.ReadPackedUInt32();
if (_allObjectsFast.TryGetValue(netId, out var obj))
{
await obj.DeserializeAsync(sender, target, reader, false);
}
else
{
_logger.LogWarning("Received DataFlag for unregistered NetId {0}.", netId);
}
break;
}
case GameDataTag.RpcFlag:
{
var netId = reader.ReadPackedUInt32();
if (_allObjectsFast.TryGetValue(netId, out var obj))
{
if (!await obj.HandleRpcAsync(sender, target, (RpcCalls)reader.ReadByte(), reader))
{
parent.RemoveMessage(reader);
continue;
}
}
else
{
_logger.LogWarning("Received RpcFlag for unregistered NetId {0}.", netId);
}
break;
}
case GameDataTag.SpawnFlag:
{
// Only the host is allowed to spawn objects.
if (!sender.IsHost)
{
if (await sender.Client.ReportCheatAsync(new CheatContext(nameof(GameDataTag.SpawnFlag)), CheatCategory.MustBeHost, "Tried to send SpawnFlag as non-host."))
{
return false;
}
}
var objectId = reader.ReadPackedUInt32();
if (SpawnableObjects.TryGetValue(objectId, out var spawnableObjectType))
{
var innerNetObject = (InnerNetObject)ActivatorUtilities.CreateInstance(_serviceProvider, spawnableObjectType, this);
var ownerClientId = reader.ReadPackedInt32();
innerNetObject.SpawnFlags = (SpawnFlags)reader.ReadByte();
var components = innerNetObject.GetComponentsInChildren<InnerNetObject>();
var componentsCount = reader.ReadPackedInt32();
if (componentsCount != components.Count)
{
_logger.LogError(
"Children didn't match for spawnable {0}, name {1} ({2} != {3})",
objectId,
innerNetObject.GetType().Name,
componentsCount,
components.Count);
continue;
}
_logger.LogDebug(
"Spawning {0} components, SpawnFlags {1}",
innerNetObject.GetType().Name,
innerNetObject.SpawnFlags);
for (var i = 0; i < componentsCount; i++)
{
var obj = components[i];
obj.NetId = reader.ReadPackedUInt32();
obj.OwnerId = ownerClientId;
_logger.LogDebug(
"- {0}, NetId {1}, OwnerId {2}",
obj.GetType().Name,
obj.NetId,
obj.OwnerId);
if (!AddNetObject(obj))
{
_logger.LogTrace("Failed to AddNetObject, it already exists.");
obj.NetId = uint.MaxValue;
break;
}
using var readerSub = reader.ReadMessage();
if (readerSub.Length > 0)
{
await obj.DeserializeAsync(sender, target, readerSub, true);
}
await OnSpawnAsync(sender, obj);
}
continue;
}
_logger.LogWarning("Couldn't find spawnable object {0}.", objectId);
break;
}
// Only the host is allowed to despawn objects.
case GameDataTag.DespawnFlag:
{
var netId = reader.ReadPackedUInt32();
if (_allObjectsFast.TryGetValue(netId, out var obj))
{
if (sender.Client.Id != obj.OwnerId && !sender.IsHost)
{
_logger.LogWarning(
"Player {0} ({1}) tried to send DespawnFlag for {2} but was denied.",
sender.Client.Name,
sender.Client.Id,
netId);
return false;
}
RemoveNetObject(obj);
await OnDestroyAsync(obj);
_logger.LogDebug("Destroyed InnerNetObject {0} ({1}), OwnerId {2}", obj.GetType().Name, netId, obj.OwnerId);
}
else
{
_logger.LogDebug(
"Player {0} ({1}) sent DespawnFlag for unregistered NetId {2}.",
sender.Client.Name,
sender.Client.Id,
netId);
}
break;
}
case GameDataTag.SceneChangeFlag:
{
// Sender is only allowed to change his own scene.
var clientId = reader.ReadPackedInt32();
var scene = reader.ReadString();
if (clientId != sender.Client.Id)
{
_logger.LogWarning(
"Player {0} ({1}) tried to send SceneChangeFlag for another player.",
sender.Client.Name,
sender.Client.Id);
return false;
}
// According to game assembly, sender is only allowed to send OnlineGame.
if (scene != "OnlineGame")
{
_logger.LogWarning(
"Player {0} ({1}) tried to send SceneChangeFlag with disallowed scene.",
sender.Client.Name,
sender.Client.Id);
return false;
}
sender.Scene = scene;
_logger.LogTrace("> Scene {0} to {1}", clientId, sender.Scene);
await SyncServerObjectsAsync(sender);
await SpawnPlayerInfoAsync(sender);
break;
}
case GameDataTag.ReadyFlag:
{
var clientId = reader.ReadPackedInt32();
if (clientId != sender.Client.Id)
{
_logger.LogWarning(
"Player {0} ({1}) tried to send ReadyFlag for another player.",
sender.Client.Name,
sender.Client.Id);
return false;
}
_logger.LogTrace("> IsReady {0}", clientId);
break;
}
case GameDataTag.ConsoleDeclareClientPlatformFlag:
{
var clientId = reader.ReadPackedInt32();
var platform = (RuntimePlatform)reader.ReadPackedInt32();
if (clientId != sender.Client.Id)
{
if (await sender.Client.ReportCheatAsync(new CheatContext(nameof(GameDataTag.ConsoleDeclareClientPlatformFlag)), CheatCategory.Ownership, "Client sent info with wrong client id"))
{
return false;
}
}
sender.Platform = platform;
break;
}
default:
{
_logger.LogWarning("Bad GameData tag {0}", reader.Tag);
break;
}
}
if (sender.Client.Player == null)
{
// Disconnect handler was probably invoked, cancel the rest.
return false;
}
}
return true;
}
private async ValueTask OnSpawnAsync(ClientPlayer sender, InnerNetObject netObj)
{
switch (netObj)
{
case InnerGameManager innerGameManager:
{
GameNet.GameManager = innerGameManager;
break;
}
case InnerLobbyBehaviour lobby:
{
GameNet.LobbyBehaviour = lobby;
break;
}
case InnerPlayerInfo playerInfo:
{
if (!GameNet.GameData.AddPlayer(playerInfo))
{
_logger.LogWarning(
"Could not add PlayerInfo for playerId {PlayerId} with NetId {newId}, already have NetId {oldNetId}",
playerInfo.PlayerId,
playerInfo.NetId,
GameNet.GameData.GetPlayerById(playerInfo.PlayerId)?.NetId);
}
break;
}
case InnerVoteBanSystem voteBan:
{
GameNet.VoteBan = voteBan;
break;
}
case InnerShipStatus shipStatus:
{
GameNet.ShipStatus = shipStatus;
break;
}
case InnerPlayerControl control:
{
// Hook up InnerPlayerControl <-> IClientPlayer.
if (TryGetPlayer(control.OwnerId, out var player))
{
player.Character = control;
player.DisableSpawnTimeout();
}
else
{
await sender.Client.ReportCheatAsync(new CheatContext(nameof(GameDataTag.SpawnFlag)), CheatCategory.GameFlow, "Failed to find player that spawned the InnerPlayerControl");
}
// Hook up InnerPlayerControl <-> InnerPlayerControl.PlayerInfo.
var playerInfo = GameNet.GameData.GetPlayerById(control.PlayerId);
if (playerInfo != null)
{
playerInfo.Controller = control;
control.PlayerInfo = playerInfo;
}
if (player != null)
{
await _eventManager.CallAsync(new PlayerSpawnedEvent(this, player, control));
}
break;
}
case InnerMeetingHud meetingHud:
{
foreach (var player in _players.Values)
{
if (GameNet.ShipStatus != null)
{
await player.Character!.NetworkTransform.SetPositionAsync(player, GameNet.ShipStatus.GetSpawnLocation(player.Character, PlayerCount, false));
}
}
await _eventManager.CallAsync(new MeetingStartedEvent(this, meetingHud));
break;
}
}
await netObj.OnSpawnAsync();
}
private async ValueTask OnDestroyAsync(InnerNetObject netObj)
{
switch (netObj)
{
case InnerLobbyBehaviour:
{
GameNet.LobbyBehaviour = null;
break;
}
case InnerVoteBanSystem:
{
GameNet.VoteBan = null;
break;
}
case InnerShipStatus:
{
GameNet.ShipStatus = null;
break;
}
case InnerPlayerInfo playerInfo:
{
if (GameState != GameStates.Started && GameState != GameStates.Starting)
{
GameNet.GameData.RemovePlayer(playerInfo.PlayerId);
}
break;
}
case InnerPlayerControl control:
{
// Remove InnerPlayerControl <-> IClientPlayer.
if (TryGetPlayer(control.OwnerId, out var player))
{
player.Character = null;
await _eventManager.CallAsync(new PlayerDestroyedEvent(this, player, control));
}
break;
}
}
}
private async ValueTask SyncServerObjectsAsync(ClientPlayer sender)
{
foreach (var obj in _allObjectsFast.Values)
{
if (obj.OwnerId == ServerOwned)
{
_logger.LogTrace("Syncing {Type} {NetId}", obj.GetType(), obj.NetId);
await SendObjectSpawnAsync(obj, sender.Client.Id);
}
}
}
private async ValueTask SpawnPlayerInfoAsync(ClientPlayer sender)
{
// Hosts spawn PlayerInfo objects if they requested authority
if (IsHostAuthoritive)
{
return;
}
// Only spawn a new PlayerInfo if one has not yet been spawned
if (GameNet.GameData.PlayersByClientId.ContainsKey(sender.Client.Id))
{
return;
}
var playerInfo = (InnerPlayerInfo)ActivatorUtilities.CreateInstance(_serviceProvider, typeof(InnerPlayerInfo), this);
playerInfo.SpawnFlags = SpawnFlags.None;
playerInfo.NetId = _nextNetId++;
playerInfo.OwnerId = ServerOwned;
playerInfo.ClientId = sender.Client.Id;
playerInfo.PlayerId = GameNet.GameData.GetNextAvailablePlayerId();
if (!AddNetObject(playerInfo))
{
_logger.LogError("Couldn't spawn PlayerInfo for {Name} ({ClientId})", sender.Client.Name, sender.Client.Id);
playerInfo.NetId = uint.MaxValue;
return;
}
_logger.LogTrace("Spawning PlayerInfo (netId {Netid})", playerInfo.NetId);
await OnSpawnAsync(sender, playerInfo);
await SendObjectSpawnAsync(playerInfo);
}
private bool AddNetObject(InnerNetObject obj)
{
if (_allObjectsFast.ContainsKey(obj.NetId))
{
return false;
}
_allObjects.Add(obj);
_allObjectsFast.Add(obj.NetId, obj);
return true;
}
private void RemoveNetObject(InnerNetObject obj)
{
var index = _allObjects.IndexOf(obj);
if (index > -1)
{
_allObjects.RemoveAt(index);
}
_allObjectsFast.Remove(obj.NetId);
}
}
}