Commit Graph
36 Commits
Author SHA1 Message Date
linmeideli b09c40b7e1 fix 2026-09-22 20:41:01 +02:00
miniduikboot 219b72a3d1 Clean up owned playerinfo's when disconnecting
This commit does what official servers do:
- despawn the PlayerInfo if someone disconnects while in the lobby
- despawn all PlayerInfos at the end of a game when the EndGame screen
is shown. At this point a lot of other netobjects are destroyed as well,
with the PlayerInfos generally done first.
2024-08-20 21:41:38 +02:00
miniduikbootandjs6pak 2129725744 Improve cross-compatibility (#534)
Co-authored-by: js6pak <me@6pak.dev>
2023-10-06 14:52:16 +02:00
yukieiji e29552ca28 refactor:SpawnInTime to config 2023-05-23 21:39:09 +02:00
miniduikboot dede1c5b09 Reorder GameFull and GameStarted join errors
If a game is in progress, a player can't join it anyway and spam-joining
to see if a spot becomes available is useless. So the GameFull error is
more important than the GameStarted error, therefore reorder them.

Closes: #518
2023-03-08 20:46:29 +01:00
js6pak e5db56317a Fix imports 2022-12-18 20:34:46 +01:00
miniduikboot 8aaf75e381 Make version mixing configurable 2022-08-29 20:57:16 +02:00
miniduikboot 59cb4a18e8 Prevent players joining game on different versions
Now that our game version compatibility list is growing longer with
every game patch, we need a way to make sure people in a game run the
same version of the game. Mismatching game version can lead to weird
issues, especially if mods are involved.
2022-08-29 20:57:16 +02:00
js6pak ce62815dc5 Add custom message support (#404) 2021-05-10 11:08:26 +00:00
js6pak 7c34836d50 Remove reactor stuff 2021-04-03 00:12:15 +02:00
js6pak 0f6bfb3597 Fix warnings 2021-03-24 16:38:23 +01:00
87a062c1b3 Sync Impostor with 6pak fork (#327)
Co-authored-by: DatGuy1 <datguysteam@gmail.com>
Co-authored-by: miniduikboot <5243971+miniduikboot@users.noreply.github.com>
2021-03-03 08:53:53 +00:00
AlexejheroYTB 03b0dd4da5 Add GameOverReason (#129)
* Add GameOverReason

* Remove showAd from deserialization

* Update GameEventListener.cs
2020-11-12 04:07:20 +01:00
Saghetti0andAeonLucid 5229bb3681 Add GameAlterEvent (#86)
* Create GameAlterEvent

* Fire GameAlterEvent from HandleAlterGame

* Rename GameAlterEvent to GameAlterEvent.cs

* Update GameAlterEvent

Co-authored-by: AeonLucid <aeonlucid@outlook.com>
2020-10-26 04:52:57 +01:00
AeonLucid 961bd90ef6 Change all events to use interfaces and move them to a better namespace 2020-10-26 04:37:42 +01:00
AeonLucid 49269c33c9 Add more events and missing SnapTo check 2020-10-25 01:07:36 +02:00
AeonLucid 58d00dc657 Remove login from Impostor.Api assembly 2020-10-24 21:56:51 +02:00
AeonLucid 8aaa4f8b3b Fix bug 2020-10-24 01:24:52 +02:00
AeonLucid 67e302798f Add spawn and leave timeout 2020-10-24 01:18:25 +02:00
AeonLucid fd41caff0b Ensure thread safety for joining a game 2020-10-23 19:18:01 +02:00
AeonLucid e78329b9b1 Proper logging in game class 2020-10-23 00:28:29 +02:00
AeonLucid ef4d548bda Update Hazel namespace to Impostor.Hazel 2020-10-19 16:19:28 +02:00
AeonLucid e630863e72 Refactor messages 2020-10-19 14:39:36 +02:00
AeonLucid 61f50c6d41 Remove Impostor.Shared 2020-10-19 12:55:26 +02:00
AeonLucid d44224a91c Move Api classes and remove unused imports 2020-10-19 12:15:27 +02:00
Gerard SmitandAeonLucid 852badb48e Plugin loader (#59)
* Parse GameData headers

* Added GameData spawn

* GameData playerinfo parsing

* Added BufferMessageReader tests

* Fix InnerGameData

* Added CustomNetworkTransform and VoteBanSystem

* Revert changes

* Finish CustomNetworkTransform

* Implemented a simple plugin loader

* Replaced Reference with PackageReference

Note to myself: don't trust Rider auto-add reference

* Use classes and moved all API-related stuff to one folder

* Added PlayerJoinedGameEvent and PlayerLeftGameEvent

* Removed Impostor.Server.Hazel

* Moved more API-specific stuff

Co-authored-by: AeonLucid <aeonlucid@gmail.com>
2020-10-19 11:31:25 +02:00
AeonLucid 5f922f5f83 Added GameData spawn 2020-10-18 21:17:41 +02:00
AeonLucid 8392fe4237 Parse GameData headers 2020-10-18 21:17:41 +02:00
AeonLucid 7de9b71b92 Fix public/private when joining a game 2020-10-11 02:30:36 +02:00
AeonLucid c856da1621 Update namespaces 2020-10-11 01:11:32 +02:00
Gerard Smit 21e7aca353 More abstractions, event manager and docs 2020-10-11 00:45:38 +02:00
Gerard Smit 47e2e3a06a Created Impostor.Server.Api 2020-10-09 02:00:08 +02:00
AeonLucid b884d5a669 Fixes host migration (#5) and proper player count checks 2020-09-29 05:31:17 +02:00
AeonLucid f2a23d5bbb Added server redirection using redis 2020-09-26 05:43:37 +02:00
AeonLucid 27062c9281 Unused code 2020-09-25 22:03:04 +02:00
AeonLucid 3f3f545760 Refactor code 2020-09-25 22:02:03 +02:00