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Remove redirector (#502)
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@@ -44,63 +44,3 @@ services:
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- /path/to/local/plugins:/app/plugins # Only needed if using plugins
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- /path/to/local/libraries:/app/libraries # Only needed if using external libraries
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```
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## Multiple servers
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Follow the steps from the single server on two or more servers. You should only need to set this up if you have a very large server and can no longer fit everyone on one server: if this is your first time installing Impostor, use a single server.
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### Master server
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The master server will accept client connections and redirect them to the other servers listed in the configuration. It will not host any games itself.
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Example configuration:
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```json
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{
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"Server": {
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"PublicIp": "127.0.0.1",
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"PublicPort": 22023,
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"ListenIp": "0.0.0.0",
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"ListenPort": 22023
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},
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"ServerRedirector": {
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"Enabled": true,
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"Master": true,
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"Locator": {
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"Redis": "",
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"UdpMasterEndpoint": "127.0.0.1:22024"
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},
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"Nodes": [
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{
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"Ip": "127.0.0.1",
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"Port": 22025
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}
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]
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}
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}
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```
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### Node servers
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The node server should have `ServerRedirector` enabled too, but `Master` **must be disabled**. Nodes do not need to be aware of each other.
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Example configuration:
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```json
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{
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"Server": {
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"PublicIp": "127.0.0.1",
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"PublicPort": 22025,
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"ListenIp": "0.0.0.0",
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"ListenPort": 22025
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},
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"ServerRedirector": {
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"Enabled": true,
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"Master": false,
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"Locator": {
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"Redis": "",
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"UdpMasterEndpoint": "127.0.0.1:22024"
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}
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}
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}
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```
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@@ -40,19 +40,6 @@ The Debug configuration is used to enable the game recorder. This is mostly usef
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| **GameRecorderEnabled** | `false` | Enables the Game Recorder. |
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| **GameRecorderPath** | _empty_ | Path where the recorded games will be saved. |
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### ServerRedirector
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In a multi-node setup these values need to be specified. Note that most people do not need to run a Multi-node setup.
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| Key | Default | Value |
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| ---------------------- | ------- | ------------------------------------------------------------------------------------------------------------------------------------------------- |
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| **Enabled** | `false` | Whether the server runs in multi-node setup. If this is `false`, all other options in this section do not have any effect. |
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| **Master** | `false` | Whether the current server is a master. A master is responsible for redirecting clients to nodes |
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| **Locator** | | Fill in either `Redis` or `UdpMasterEndpoint` to choose which method to use for locating other nodes. This must be the same across all servers. |
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| **>Redis** | | Format `127.0.0.1.6379`, you can also use a password like so: `127.0.0.1.6379,password=value`. |
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| **>UdpMasterEndpoint** | | On the master, this value acts as a listen ip and port. On a node, this should be the public ip and port of the master. Format `127.0.0.1:32320`. |
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| **Nodes** | | An array containing public ips and ports of nodes. Only needs to be set on the master. See above for an example. |
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### Serilog (Logging)
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Impostor's log framework, Serilog, can be configured in the config file. You can change its default log level and you can add additional sinks.
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@@ -105,12 +92,4 @@ IMPOSTOR_Server__ListenIp=0.0.0.0
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IMPOSTOR_Server__ListenPort=22023
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IMPOSTOR_AntiCheat__Enabled=true
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IMPOSTOR_AntiCheat__BanIpFromGame=true
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IMPOSTOR_ServerRedirector__Enabled=false
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IMPOSTOR_ServerRedirector__Master=true
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IMPOSTOR_ServerRedirector__Locator__Redis=127.0.0.1.6379
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IMPOSTOR_ServerRedirector__Locator__UdpMasterEndpoint=127.0.0.1:32320
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IMPOSTOR_ServerRedirector__Nodes__0__Ip=127.0.0.1
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IMPOSTOR_ServerRedirector__Nodes__0__Port=22024
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IMPOSTOR_ServerRedirector__Nodes__1__Ip=127.0.0.1
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IMPOSTOR_ServerRedirector__Nodes__1__Port=22025
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```
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@@ -293,7 +293,6 @@ Some extra information that might be useful for those developing plugins.
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- `IEventManager`
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- `IClientManager`
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- `IOptions<ServerConfig>`
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- `IOptions<ServerRedirectorConfig>`
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- You can add your own classes and `EventListener` implementation to the `IServiceProvider` by creating a new class and implementing `IPluginStartup`. Make sure to register them as a singleton `services.AddSingleton<IEventListener, GameEventListener>();`.
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### Server configuration
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