mirror of
https://github.com/Empostor/Empostor.git
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51 lines
1.8 KiB
YAML
51 lines
1.8 KiB
YAML
services:
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empostor:
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build:
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context: .
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dockerfile: Dockerfile
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container_name: empostor-server
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restart: unless-stopped
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ports:
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# HTTP API / Admin panel (TCP)
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- "22023:22023/tcp"
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# Game / Matchmaker UDP — REQUIRED. The matchmaker always binds this UDP
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# port (Server.ListenPort) so players can connect; without it the server
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# is unreachable even in delta mode.
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- "22023:22023/udp"
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# Delta UDP port pool. With DeltaPortStart/End enabled, each player is
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# assigned a unique UDP port from this range (Server.DeltaPortStart/End).
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# Must stay in sync with config.json.
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- "22024-42024:22024-42024/udp"
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# Uncomment to expose admin HTTP panel:
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# - "80:80/tcp"
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volumes:
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# Server config. NOTE: if ./config.json does NOT exist on the host, Docker
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# creates an EMPTY DIRECTORY at that path and mounts it over the baked-in
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# /app/config.json, which breaks startup. Create the file first (or remove
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# this line to use the image's default config) before running.
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- ./config.json:/app/config.json:ro
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# Writable runtime data
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- empostor_plugins:/app/plugins
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- empostor_libraries:/app/libraries
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- empostor_languages:/app/Languages
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- ./Log:/app/Log
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- ./Data:/app/Data
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- ./marketplace:/app/marketplace
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# Per-component configs (writable from admin panel)
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- ./discord_webhook.json:/app/discord_webhook.json
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environment:
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- DOTNET_RUNNING_IN_CONTAINER=1
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- ASPNETCORE_URLS=http://0.0.0.0:80
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# PublicIp MUST be your real public IP / domain, or remote players can't
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# connect. 0.0.0.0 / 127.0.0.1 will NOT work for anyone but localhost.
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- EMPOSTOR_Server__PublicIp=0.0.0.0
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- EMPOSTOR_Server__ListenIp=0.0.0.0
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volumes:
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empostor_plugins:
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empostor_libraries:
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empostor_languages:
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